http://www.youtube.com/watch?v=2Y52bMhH0jANow for someone to come in with AoE cleaving video.
:P
http://www.youtube.com/watch?v=2Y52bMhH0jANow for someone to come in with AoE cleaving video.
:P
One has 70+ likes and the other 0? one has over a 100K views and the other 100? I think that says it all. And with the other couple vids that surfaced I would add that FFXI had awesome zones and good music.
Last edited by Mack; 06-09-2011 at 04:05 PM.
Can I just say you posted the greatest time in XI, 2007
Can't really tell. Obviously people who are posting in this thread have played FFXI before. But for someone like me who has only played XIV, the only difference I can see is that XIV has an action bar and XI has a more traditional battle menu.
Peach Parfait/Khulan Angura on Gilgamesh
Leveling in FFXI ever since ToAU came out has been 1 massive zerg, ffxi lost its strategy outside Boss fights along time ago. Abysea is no different then any other level camp in the game.
The difference between XI and XIV currently is the job setup and boss fights.
In XI Jobs are completely specialized for partys, XIV you build the jobs so everything is more versatile but less specialized.
With the boss fights in ffxi, 1 person screws up and it causes a massive wipe for the whole group... on a mob that you only had the chance to kill once every 3 days in some occasions. Or 1 wipe costing you around 2-5 weeks of work.
FFXI demanded you know the fight, your job, and perform at an extremely high level or alot of endgame was simply hellish.
Like einherjar where you need 9 feathers to fight odin, you can get a max of 2 a week if you do not fail. You enter odin it uses all the feather (there was ways to do it every 2 week, but still 2 weeks), you have 30mins to kill him, you time out you get kicked from the fight with no feathers left. OR tiamat which was heavily camped, you claim that and wipe another ls would take it... thing spawns once every 3ish RL days.
FFXIV it simply does not matter. IF you wipe so what, no sp loss. If you lose a claim who cares it spawns again in 5mins. If the tank dies why care... Mar or THM tank it while the 3 (not 5) min weakness wears off. That and the only mob in the game with remote difficulty would be buffalo, and even that is a joke compared to NMS in FFXI when 1 wrong tp move would wipe the whole allaince.
All this is Pre-Abysea.... FFXI is more of a joke then XIV is in terms of difficulty now.
11 Was slower paced but the jobs were more fun to play. Cor kicked ass imo.First: http://www.youtube.com/watch?v=rHNbWmGtI8c
Next: http://www.youtube.com/watch?v=-8-VsYyNwFM
Whats the difference in these videos? I want to hear your opinions.
COR is awesome but ridiculously expensive to level. Also FFXI golden years were basically pre-ToAU, but the game was still great before abyssea. Such a dumb direction to steer a game. It's like they don't even care.
I've always thought that Abyssea was SE giving away the FFXI farm to keep players from completely leaving the game for FFXIV. They were hoping to get income from both games at once for a short period at the cost of FFXI's long term future.
If they had known what a disaster the FFXIV release would have been, it would have been postponed for a year or more and FFXI would likely have a Far East expansion today.
It's really too bad.
I really didn't notice much of a difference. Just 2 bland and dull combat systems.
FFXI is an old game that had a lot of time to be polished, FFXIV is a new game, released before time with plenty of issues to be fixed so its too early to pass any judgement, and comparing them at this point in time is unfair.
Not to mention the two games are different enough that in the end its like comparing apples to oranges.
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