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  1. #21
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Nofacekiller View Post
    Cure III range is still too small.
    While I agree it could be a wee bit bigger, and should be a wee bit bigger, the REAL problem isn't the spells...it's DD's and tanks don't gather close enough when they should and could gather close enough for Cure III to be effective. They got use to the old way, and aren't adjusting at all to help. It's a team sport out there. (and yes, there are plenty of times where the whole group/those taking damage could be gathered nice and tight).
    (3)

  2. #22
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Two days with the new Medica II now. During most fights I keep it up at all times but to be frank, I don't even think it makes a difference if the regen part is up or not. There is hardly ever a situation where you let the dot tick and don't top a team member up. It's kinda nice to have something tick while you are busy removing debuffs during the Siren fight but frankly, I really don't think it's of any importance or is the reason to win or lose that fight.

    And as I've said quite a few times now: The proc on Cure II for Cure III is utterly useless and doesn't help with MP management at all.
    (3)

  3. #23
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kyomih View Post
    And as I've said quite a few times now: The proc on Cure II for Cure III is utterly useless and doesn't help with MP management at all.
    This this and more of this!. That is what I want 'fixed' I don't know how if should be fixed, whether Cure I might have a chance to proc another Cure I or even if they down, proc'd so a Cure III could proc a free cure II a Cure II a Free Cure I. But it is just not at all very White Magey to 'wait for a proc' and/or use a heal 'bigger than you need' just because it's free. I'd rather it gave us Spell Speed if we Crit or something...but the current Free Procs are crap.
    (1)

  4. #24
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Kinseykinz View Post
    This this and more of this!. That is what I want 'fixed' I don't know how if should be fixed, whether Cure I might have a chance to proc another Cure I or even if they down, proc'd so a Cure III could proc a free cure II a Cure II a Free Cure I. But it is just not at all very White Magey to 'wait for a proc' and/or use a heal 'bigger than you need' just because it's free. I'd rather it gave us Spell Speed if we Crit or something...but the current Free Procs are crap.
    I think I suggested some changes in another thread:
    Either just put the proc to crit again and instead adjust SoS's cool-down slightly (or make it %based on MP)
    Or leave the proc on Cure II but increase it to 25% instead of 15%. I don't think that would make it OP since Cure III is already situational and we don't/can't spam Cure II to have a lot of procs going off anyway.
    (0)
    Last edited by Kyomih; 12-19-2013 at 05:00 PM.

  5. #25
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Astrolia View Post
    What I would actually like to see is a channeled AOE spell. That would be interesting, different and could replace Cure III and/or Medica II (now that it is weak).
    Ok I have to ask, since everybody else seems to know and I'm the odd one. What do you mean with channelling? Makes me think of a leech, GW's blood magic/TSW rifle style but really no clue.

    As for new battles: I tried upkeeping Medica2 in Siren, hoped it could help me top for charm, but really felt like that regen wasnt even there.:/ Tried using Cure3 everytime people was stacked, and even got some procs, but sometimes it didn't go through at all (????) is it normal?
    (0)

  6. #26
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Tlamila View Post
    Ok I have to ask, since everybody else seems to know and I'm the odd one. What do you mean with channelling? Makes me think of a leech, GW's blood magic/TSW rifle style but really no clue.

    As for new battles: I tried upkeeping Medica2 in Siren, hoped it could help me top for charm, but really felt like that regen wasnt even there.:/ Tried using Cure3 everytime people was stacked, and even got some procs, but sometimes it didn't go through at all (????) is it normal?
    Channeling means in most situations that your mp gets depleated as you keep a person under a constant influx of healing (imagine a beam coming from you that you keep up and the HP of your target goes up as long as you keep channeling). You basically keep a button pressed as long as you want the healing to active.
    The regen on Siren really doesn't help much. Especially if you have the healing debuff up. It basically nullifies the regen. Just use Medica I and Cure 2 to top people off asap. You can try a DS Medica II, though
    (1)

  7. #27
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Quote Originally Posted by Astrolia View Post
    No time limit on the Overcure proc is the only thing that would make me happy about using Cure III right now....
    [...]
    To be honest I think that is a great Idea.
    (4)

  8. #28
    Player
    vpc's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Alphard Alshua
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Miiu View Post
    To be honest I think that is a great Idea.
    I agree. Unlimited proc so we can asve it for when it is actually needed/useful would make it incredibly viable (espcially for fireballs on T5). That + a SoS fix should help bring us back in being able to burst aoe heal, keeping people topped off and saving MP.
    (1)

    The most beautiful man to grace the Final Fanty, attractive and goodlooking girls please send me a message in game. Must be attractive and goodlooking. Thanks.

  9. #29
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kyomih View Post
    Channeling means in most situations that your mp gets depleated as you keep a person under a constant influx of healing (imagine a beam coming from you that you keep up and the HP of your target goes up as long as you keep channeling). You basically keep a button pressed as long as you want the healing to active.
    Oh ok thank you, now I got it. Though I could hardly see this applied to us, with how bad our mp is already <.<
    (0)

  10. #30
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    AoE healing was a complete joke prior to this nerf. One medica 2 was enough to take a group from 10% health to 100% health in a matter of seconds.
    (0)

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