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  1. #1
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90

    Why did Casters get Nerfed when Melees got Super Buffed

    The only thing needed fixings was the number of cross kvass skills that Summoners could pull from the Thaumaturge and the glitch that allowed Black Mages to cast double Flare.
    Bards barely got touched when it came to nerfs and Summoners got there bread and butter rotation gutted with the removal of thunder. Replacing thunder with a nerfed Blizzard 2 is pointless because it's a useless ability for Summoners it drains massive amount of MP with no net gain and no Summoner is ever going to use that move in their rotation since its's in melee range and has a high mp cost and worse damage than ruin. If thunder was to op it could've been replace with aero or blizzard 1 which would fit better with the Summoner's rotation.
    (6)
    Last edited by Akiza; 12-18-2013 at 03:08 PM.

  2. #2
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Prolly cuz people kept stacking casters and running onto the forums going.... 'wtf take a melee when you can just take a ranged dps?'. So, they shot themselves in the food. Not saying all of you said that... but thats kinda obvious.
    (8)

  3. #3
    Player
    iPigHead's Avatar
    Join Date
    Dec 2013
    Posts
    4
    Character
    Pig Head
    World
    Odin
    Main Class
    Arcanist Lv 50
    I thought the reason melees got buffed is cuz they are having hard time when being close to bosses etc. Can't agree with you more on the thunder part tho. But its not like summoners gonna be unplayable anymore, we still pwn imo ;P.
    (0)

  4. #4
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    You'd be surprised. I am already seeing some people opting to replace their SMN or not take them raids. Since BLM now have the title of highest dps, there needs to be a reason to play SMN. Basically SMN needs that something that only it can provide. A BLM can only do raw damage. A bard will always be wanted for songs/silence. Monk now wanted for dps. That is 3 slots filled. DRG got buffed and is equal in terms of Dps to a SMN now (Or so people say), and their debuffs benefit BRD so they would be the wiser choice.

    The only thing SMN has going for them is the fact they are the only dps class that can res. I don't hate SMN, I will still play them. I was hoping for a few buffs to them, such as an Enkindle that is worth the animation time it takes to cast it (Yes it is instant but still, 5 min cd? nty). I still say SE needs to either reduce CD on enkindle to match the damage it does OR increase the damage to match the 5 min CD. I don't care which.
    (1)

  5. #5
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by TraeSnow View Post
    *post*
    Maybe it's that way on your server, but in mine there's been no melee DPS increase party wise. People only want to keep one melee DPS per 8 man instance it seems still. Also, I don't know about BLM having the title of highest DPS seeing as Yoshi-P himself said summoners were still top DPS after 2.1 (ST). Casters got nerfed because developers didn't want to expand their horizon and make more end game ranged mechanics. Yes, in like Copperbell, Ranged DPS carry in a crystal, but so far, Ranged DPS has the advantage in the new boss mechanics I've seen due to the nature of our classes. Sure in caduceus now, you can blow through it with melee DPS (since it's really easy), however in the other turns, people still seem to be doing 3 ranged, 1 melee it seems.
    (0)

  6. #6
    We just absolutely destroyed everything yesterday without stacking anything in Coils. Monk and Dragoon on ADS, both went full out, it melted. People are just ... well you know ... let's say lazy
    (0)

  7. #7
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    -shrug- Unnecesary changes, they seem to have fun breaking classes core rotations and synergies... They destroyed a spell that was just fine the way it was, Blizzard II, not strong, not weak, just fine. They removed a part of your rotation and nerfed your damage. They broke mana ticks, which are ESSENTIAL for a BLM rotation. Knowing how to time the spell casts and when you're going to get that mana tick is core to the BLM style and just plain fun. Now it's half ass broken. BRDs changed were also kinda unnecessary, just listened to some whining, even though Internal release was strong too it was ok. I can see it requiring a minor fix to compensate for overall Melee buff, they could use it, melee was fine but it won't be broken with a buff either. Need to see how things keep playing out as I havent had a chance to see enough of it to have a good general idea.

    Who ever stacked classes before was just lazy, there was no real reason to avoid any class, unless of course, you can't find any decent player that plays it. Or well, you just wanan freak out over tiny numbers.

    However I do fear that on static encounters, melee DPS will be up the sky... (for good players obviously)
    (1)

  8. #8
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    SMN is still fine post patch, as are every job.. they all work fine, just each needed a slight adjustment.

    Its all the QQ about the change and "oh no i'm broken I cant DPS anymore" cries that make people think its true and results in we cant take XXX anymore because its "broken" or not the best possible setup. Look at 2.0 WAR, groups WAR/WAR tanked all of Coil in 2.0, but WAR was "broken" and couldn't do coil..

    Too many people in this game have not a clue and follow the cries of a crowd who also do not know what they are doing or how to play or adjust to changes (or even differences between classes) and ruin things for many players...
    (1)

  9. #9
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    SMN got nerfed because it was too good. I haven't done BC yet this week, spent the day yesterday downing EM primals.. but I was still topping the DPS charts. The changes were not so drastic as to make SMN worthless, by any means. SMN is less fun to play now (ruin ruin ruin ruin hurrdurr), but as far as DPS output goes, it is still tops.
    (4)

  10. #10
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by T0rin View Post
    SMN got nerfed because it was too good. I haven't done BC yet this week, spent the day yesterday downing EM primals.. but I was still topping the DPS charts. The changes were not so drastic as to make SMN worthless, by any means. SMN is less fun to play now (ruin ruin ruin ruin hurrdurr), but as far as DPS output goes, it is still tops.
    So why not just fix the numbers instead of making it more dull to play? Makes no sense. Same with BLM.
    (3)

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