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  1. #61
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by AldricBranchais View Post
    As a monk who has done 45 matches today. L2p. Fist of Wind = you're in range all the time to hit your target.
    I have not much of an issue staying on target unless I'm CC'd, even then the healer can cleanse it.
    Also Smelling Salts does not work in PVP, stop spreading that around.
    Further more, Fetter Ward works. You have to use it BEFORE you get CC'd, literally like 1 or 2 seconds prior.
    If you see a WHM/BLM looking at you after they've Swiftcasted, expect Sleep to come. Blow Fetter Ward, gg they wasted Swiftcast. Paladin chasing you? Expect stuns out the ass. It's not hard, just pay attention.
    shhh dont tell them how to play!!.. i wanna farm them for AP and pvp rank!
    (1)
    HeavensWard theme song lyrics:

    - "We can [Stance]dance if we want to
    We can leave your friends behind
    Cause your friends don't [Stance]dance
    And if they don't [Stance]dance
    Well they're no friends of mine"

  2. #62
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    unless PVP is it own system its going to fail, all they changed from PVE is your def they call it morale now. >.>
    (0)

  3. #63
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    It's hard for mages to kill people who are constantly on the move and hiding behind those silly fences too. This isn't a melee-specific issue. So if you are gimped because of this, then so are we.

    The real problem I think is just the arena format itself. The circular and small battlefield with barriers you can hide behind adds to this. I think PvP would be a lot more fun in a different format overall. Something along the lines of a battleground from WoW, where you have a larger area with specific objectives that encourage players to stand and fight, instead of playing hide and seek.
    (1)
    Last edited by Dale; 12-18-2013 at 07:29 AM.

  4. #64
    Player
    Osias_Qol's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Noe Kul
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Been through 48 fights now in pre mades. I am DRG we have a BLM, WHM, PLD or WAR. We were on a hot streak for some time think we got to about 19 wins in a row with nobody making us blink an eye.

    CC and burst

    Then we started to go against comps that were played well winning some and losing some. It became very apparent how behind DRG is in PvP because of our lack of any utility. The 3 second stun hurts my team because it DRs the tank's better stun. The 20 second slow is a waist of a GCD (slow not weight). I tried to find ways to help my team outside of hitting things with my poke poke stick and there is nothing.

    Hit a wall against a BLM, SCH, SMN, WAR team. Couldn't do a thing. The comp has utility on every job. Did not matter who we picked or what we did the others had it covered with slows, sleeps, binds, and heals up the ying yang.

    It was not a matter of L2P we just straight up couldn't touch the comp. We managed to get 1 of them down almost every fight but it didn't matter. We were too far behind and had nothing to counter with because I was a DRG.

    Not all jobs are created equally but I am worried that in order to be able to play at a competitive level in this game's PvP DRG is out of the question.
    (1)
    Last edited by Osias_Qol; 12-18-2013 at 07:50 AM.

  5. #65
    Player
    Sub-Xero's Avatar
    Join Date
    Apr 2011
    Posts
    240
    Character
    Godric Blackblade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rubieus View Post
    I agree, paladin is a waste of party space. 3v4 anyone?
    Funny considering I've ended up doing more damage that a lot of my party members. Granted, that's not because PLD is strong... it's just because those people were VERY bad. Gotta love the BRD that can only manage 177 DMG. YAY!
    (0)

  6. #66
    Player
    Casca_Longinus's Avatar
    Join Date
    Dec 2013
    Posts
    6
    Character
    Krillian Myrkwood
    World
    Diabolos
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Dale View Post
    It's hard for mages to kill people who are constantly on the move and hiding behind those silly fences too. This isn't a melee-specific issue. So if you are gimped because of this, then so are we.

    The real problem I think is just the arena format itself. The circular and small battlefield with barriers you can hide behind adds to this. I think PvP would be a lot more fun in a different format overall. Something along the lines of a battleground from WoW, where you have a larger area with specific objectives that encourage players to stand and fight, instead of playing hide and seek.
    This. I think the Circle with 2 fences is really stupid and pretty much a waste of resources. They spent all that time making pvp and they couldnt design a better arena? I like the PvP and I am happy its here, but would of preferred a better map/arena or atleast 2 maps or some kind of map rotation.
    (0)

  7. #67
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Dale View Post
    The real problem I think is just the arena format itself. The circular and small battlefield with barriers you can hide behind adds to this. I think PvP would be a lot more fun in a different format overall. Something along the lines of a battleground from WoW, where you have a larger area with specific objectives that encourage players to stand and fight, instead of playing hide and seek.
    I never understand the fascination or the logic where hiding behind a small tree will stop a fireball or an arrow that probably can go straight through solid steel. I realize gameplay trumps 'realism', but is hide and seek really the important to implement?
    (0)

  8. #68
    Player
    AldricBranchais's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Yoohre_WildRiver View Post
    shhh dont tell them how to play!!.. i wanna farm them for AP and pvp rank!
    Let me tell ya'... back to back 520 crits with Bootshine is... hilarious. They just crumble.
    (1)

  9. #69
    Player
    Aysha_Alese's Avatar
    Join Date
    Oct 2013
    Location
    Detroit, MI
    Posts
    51
    Character
    Aysha Alese
    World
    Faerie
    Main Class
    Lancer Lv 50
    with the movement speed along with the 2.5 sec gcd pvp will probably never work in this game, just a teaser until eso comes out for me...
    (0)

  10. #70
    Player
    AldricBranchais's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Aysha_Alese View Post
    with the movement speed along with the 2.5 sec gcd pvp will probably never work in this game, just a teaser until eso comes out for me...
    Here's what ya do! You have a teammate that can bind or heavy? Have them do that to the priority target! It's almost as if teamwork helps you out greatly. Need to confirm later. Also loleso.
    (3)
    Evil is Evil. Lesser, greater, middling… Makes no difference.

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