Well at least I got my GSM to 35I didn't have the time to spam levels cause of work and school, but I guess It will take a bit more time to level crafting now. Maybe I'll have all of them to 50 by 2015.

Well at least I got my GSM to 35I didn't have the time to spam levels cause of work and school, but I guess It will take a bit more time to level crafting now. Maybe I'll have all of them to 50 by 2015.
Looks like they buffed them all. Level 45 GSM quest to make Tourmaline chocker used to yield ~153k exp per turn in, 50k * 200%. Now its 100k * 100% or ~213k. Leves got better, not worse.


This is why SE should give more information on changes and not be vague. Are your numbers HQ or NQ or mix?
I suspected this might be the case. The patch notes were vague, but it smelled like a normalization pass. They realized most people weren't even bothering to turn in NQs, so they normalized it so that NQs would be competitive with HQs. Glad to hear it, since I told a friend not to bother wasting his leves until after the patch, would have hated to have been mistaken.


Exper wise, the 2.1 system doesn't really do much damage to aspiring crafters. The "nerf" is in payouts. 700 Gil on HQ triple got you 6300 Gill per leve point. Now it's 4200 per point, respectively.

Damn I got my last two (ARM/BSM) to 30/25 respectively and wasted all my levees lol. Oh well by the time I'm done with new content i'll have 40-50 and finish them both.


Better safe then sorry
So now you can knock out NQ stuff real quick and get just as decent exp as before, you just get less gil at the end of it yes?

Not exactly. I was grinding Tourmaline Chokers to finish off Goldsmith. Before, they were worth ~50k XP for NQ, and (of course) ~150K XP for HQ. Given the leve turn-in limitations, any I didn't HQ I just put up on the Market Board. Now, NQ are ~100K and HQ are ~200K, which might have influenced my calculus on how to effectively use my leves given material costs (I was trying to go slightly gold positive while levelling as quickly as possible and I'm running desperately low on shards). Basically, the NQ and HQ versions split the difference, so if you get a 50% HQ rate, you'll get (on average) about the same amount of XP per turn-in as you would have if you were just turning in HQ.
The couple of triple turn-ins I checked did NOT get buffed, though. Apple Juice x 3 x 3 was 32K per turn-in or 96K per 3x HQ turn-in, and it is still 32K per turn-in and now (presumably) 64K per HQ turn-in. Ergo, triple turn-ins got nerfed for XP/leve allowance. Assuming that the XP is roughly equivalent between Culinarian leves and Goldsmith leves, it is now better from an XP-to-leve-allowance -and- XP-to-material-cost perspective to do a lv45 courier than it is to do a lv40 triple turn-in.
Base level xp appears to have been about doubled.
Before: NQ - 100% xp, HQ 300% xp
Now: NQ - 200% xp, HQ 400% xp.
So it's a buff either way.
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I didn't have the time to spam levels cause of work and school, but I guess It will take a bit more time to level crafting now. Maybe I'll have all of them to 50 by 2015.
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