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  1. #11
    Player
    Darus's Avatar
    Join Date
    Oct 2013
    Posts
    174
    Character
    Darus Skybound
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Zaiken View Post
    A simple solution is that make the FC can only buy one land lot and can only own one land lot at a time until put up for sale, then if that land is sold they can buy another one. This way you don't have to make the price highly insane making it out of reach for everyone. Why on earth would you make it FC can buy multiple land then implemented an insane price to make it not possible? You are just making things more complicated then it should and make promoting RMT.
    I thought that it was a given that an FC only gets one land plot. I think it was stated somewhere... but it's not like we can TEST it with the current pricing. I may have to edit that into my original post on that sense.

    RMT's are having a "Christmas Sale". I hope no one is dumb enough to fall into that trap.
    (0)

  2. #12
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    They should have made FC points the currency for housing. That would have solved the RMT issue.
    (1)

  3. #13
    Player
    Darus's Avatar
    Join Date
    Oct 2013
    Posts
    174
    Character
    Darus Skybound
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Black91CRX View Post
    They should have made FC points the currency for housing. That would have solved the RMT issue.
    More than likely they'd have had to implement some sort of special point earning system to go appropriately with the housing or I would have agreed with you fully.
    (0)

  4. #14
    Player Yurikitty's Avatar
    Join Date
    Aug 2013
    Posts
    342
    Character
    Yuri Shineko
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Arriverderci View Post
    It doesn't matter anymore.
    They don't care about us. They say one thing, and do another.
    They already told us "Welp, there's other shit to do so stfu and enjoy other content."
    I'm in for any idea's here but they said what needs to be said.

    P.S. I heard, if we bought 1 plot/house or whatever, we can't upgrade it right?
    So if we bought a small, we can't move it up?


    I didn't think it could be worse but it did. Jesus screw me.
    The first thing I learned playing FFXI was the producers at SE dont care about the players. In fact it seems like they purposely do stuff to see what we can take. I feel like a social experiment sometimes. While I applaud the OP and his reasoning and think it would solve a lot of issues, we will never see a change in housing. In 11 we learned to bend over, grab our ankles and say may I have another sir? FFXIV is no different.
    (1)

  5. #15
    Player
    Darus's Avatar
    Join Date
    Oct 2013
    Posts
    174
    Character
    Darus Skybound
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Yurikitty View Post
    The first thing I learned playing FFXI was the producers at SE dont care about the players. In fact it seems like they purposely do stuff to see what we can take. I feel like a social experiment sometimes. While I applaud the OP and his reasoning and think it would solve a lot of issues, we will never see a change in housing. In 11 we learned to bend over, grab our ankles and say may I have another sir? FFXIV is no different.
    While the rediculously poor game design would support this, I will say that the reason they will listen, eventually, is because they did so before. They tore down and rebuilt their game into what we see right now because they listened. They did right on many levels so we can hope and try to present it to them with enough force that they will listen.
    (0)

  6. #16
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Darus View Post
    - Limit Housing to a simplified number of members in an FC for a house grade. 8 for Small, 25 for Medium, 60 for Large. Employ a number based on required players and multiply with a possible minor addition of cost (5% more for medium, 10% for large). This lowers the cost to 250,000 gil per person, (275,000 per person for a large house).

    - 2,000,000 for small

    - 6,875,000 for medium

    -16,500,000 for large
    I like this solution, as it bridges SE's desire to decrease the available gil in the economy, while incentivizing players to farm hard for gil.

    I posted an alternative that I think is even less punishing to players who are more casual, and the idea of farming even a hundred thousand gil is a daunting task.

    The idea is to give people a taste of housing but take away all the flair and customization. That way, FCs have a place to call home and can work incrementally to improve their house.

    Quote Originally Posted by YuriRamona View Post
    • Basic, small land plots are free (or charged a minimal rent)
    The free houses are essentially larger inn rooms, with basic furniture and furnishings such as a table, chairs, and benches. Nothing can be moved or added.
    • Customization options are what are under the tiered pricing system
    For every 1 million gil, you unlock the ability to change one feature of the building (windows, color, doors) or to add a room to the house.
    For every 500,000 gil, you unlock the ability to place 10 pieces of furniture.
    You can pay 15 million gil to increase the size of the house to medium, and 50 million for the large size. (Prior investments could count towards these sums)

    Benefits:
    • Poor FCs have a place to call their own while they farm up gil to unlock customization of the house.
    • FCs can see their progress being unlocked, rather than throwing money into a deposit box into something that (for most casual players) is not going to materialize for 2-3 months as prices gradually drop.

    Cons:
    • It's a much harder sell to put a huge price tag on small features like moving furniture and placing furnishings.
    • It would've been more difficult to code a system like this.

    I've created this thread because we should not only be upset by the outrageous, casual-unfriendly pricing on FC housing, but by the fact that it could have been avoided.
    (1)

  7. #17
    Player
    Darus's Avatar
    Join Date
    Oct 2013
    Posts
    174
    Character
    Darus Skybound
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 80
    I do have to say I like your idea too, but I personally feel that it should be based more on the market on the buying and selling and crafting of resources into most of the house improvements. Just a gil sink will let the market die, needs to be reinvigorated.
    (1)

  8. #18
    Player
    PallasLloyd's Avatar
    Join Date
    Nov 2012
    Posts
    58
    Character
    Lloyd Inhert
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I don't interpret the issue as one or a few FC's buying multiple plots, locking out other players. I assume the real issue is more like "There are more FCs that can afford to buy A, as in ONE house, regardless of the sizes than we can physically offer."

    It's an issue with their hardware capabilities, instance servers, or whatever else that can't be gotten around be redesigning anything to do with in-game mechanics or prices. The gil wall is there to keep most of the players out for the sake of keeping them out. Not out of some notion of protecting other players by stopping a few super-rich FCs from having a monopoly on the land, which YoshiP so disingenuously seemed to imply.
    (0)

  9. #19
    Player
    Kinku's Avatar
    Join Date
    Dec 2013
    Posts
    17
    Character
    Wendel Saltoc
    World
    Shiva
    Main Class
    Arcanist Lv 50
    I dont know about you guys but my FC members donate about 5 million gil in a week before the patch. We are zerg like FC though and probably have close 50-70 online during peak hours.
    (0)

  10. #20
    Player
    Darus's Avatar
    Join Date
    Oct 2013
    Posts
    174
    Character
    Darus Skybound
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Kinku View Post
    I dont know about you guys but my FC members donate about 5 million gil in a week before the patch. We are zerg like FC though and probably have close 50-70 online during peak hours.
    Is that per week or in a week? Per week is impressive, but a grand total donate in a week in preparation is different. I myself can make 100,000 to 200,000 gil in a day, but it requires hours of staring at the market board looking for the next item to sell and remaking each sold item as they are sold... it's mind numbing. I rather go homeless than doing that for 60 million gil...
    (0)

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