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  1. #21
    Player
    Lienn's Avatar
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    Mar 2011
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    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Exactly. But balanced features does not need nerf. Haste (spell) never needed nerf...souleater neither...it was the reckless addition of certain equipments, including the infamous KC and haste gear, that brought this issue up.

    Its what i was talking in my first post here...if they add multihit weaps in as an option for very evasive mobs (instead of doing one swing og 100 you do 2 of 50, 3 of 33, etc so you would have a much better chance of getting some TP of that mob per attack) it would be perfectly rational and balanced since here TP is gain is based on damage dealt so in the end all options would generate the very same TP (i don't like this TP system tho...i'd rather having an fixed TP gain based on basic action used...like having one that deal more damage or has secundary effect generating less TP, basic attack having a balanced amount of TP generated for the standard dps and actions that generate improved TP dealing less damage).

    But its that thing...we are all assuming an auto-attack similar to FFXI. Depending of the attack speed of this AA the addition of multi-hit weapons would become pointless TP-wise.
    (1)

  2. #22
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    I agree that a weapon like the KC was ridiculous and did make some aspects un-enjoyable because it made SE nerf certain features, but weapons like the M.Kris or the Joy Toy were not OP, they added an extra attack that helped warriors before they would get a ridill or THFs with their multiple hit attacks they already had, and THF's were not OP, nor were Jugg/Ridill WARs, KC's, however, were.
    (1)

  3. #23
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    K.Club was only OP when used with SE+BW, and I suppose on Rangers as well to an extent. Outside of that, KC was a toy more than anything. It was never used on any challenging content nor in EXP/Merit PTs (Minus Rangers) because you were essentially gimping yourself because of its extremely low dmg rating. Not to mention that most melee classes had terrible club skill resulting in less than adequate accuracy on anything over Even Match.

    Even when used in the situations where it was actually better than other options, it was still only marginally better. Anyone who owned one will tell you this. The main reasons people wanted them was for novelty, fun, nothing else to their spend gil on, or for KC DRK zergs.

    If SE implemented another KC-like weapon in the game without something like Souleater, then the balance wouldn't be an issue and I would welcome its addition with open arms.

    Edit: The same can be said for M. kris. Joytoy and Ridill were the only 2 that were actually worth getting if you wanted to increase your damage output in normal, party based situations. And after the 2 hand weapon buff, Ridill was no longer that great, leaving only Joytoy worth getting.

    Soul Eater aside, the rest were just for fun.
    (2)
    Last edited by MeowyWowie; 06-06-2011 at 12:30 PM.

  4. #24
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    Mar 2011
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    22
    Yes please
    (1)

  5. #25
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Correct me if I'm wrong, but wasn't it the Rune Chopper DRK builds that lead to haste caps? I don't remember any caps before that.

    Rune chopper was cheap and available to just about everyone, and the gear builds were very similar. The difference was, K club maxed out at about 270ish a hit (I was Mithra with 8/8 HP merits so HP wasn't as high as Galka) while Rune chopper could easily top 400+ per hit, making it much more powerful than K club zerg. Not to mention the extra haste you got just from having Rune Chopper equipped.

    Note: I quit when the cap was still 75 so the above info is definitely not still true.
    (1)

  6. #26
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    33
    Man, I have some fond memories camping Charybdis. I must've tanked him 25-30 times on my Ninja helping different people obtain their Joyeuse. Met a lot of great people in the process. We need goals and challenges like these to bring us together!

    On another note, I really don't think the Kraken Club was too Op'd. It was really only the one situation with DRK's and SE (occasionally BW). Other than that, it's what MeowyWowie said, "they are just a toy."

    EDIT: I've seen some wicked WHM burn parties in KRT with K clubs as well. Very cool stuff.
    (0)
    Last edited by KeyserSoze; 06-07-2011 at 02:42 AM.

  7. #27
    Player
    Archadius's Avatar
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    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Weren't multi-hit weapons a possibility (and moreso a probability) even before auto-attack? Take a look at any weapon in-game and note the "Number of attacks: 1" line on it. They wouldn't have that there if that number wasn't intended to be a variable.
    (0)

  8. #28
    Player

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    Mar 2011
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    Gridania
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    33
    Quote Originally Posted by Archadius View Post
    Weren't multi-hit weapons a possibility (and moreso a probability) even before auto-attack? Take a look at any weapon in-game and note the "Number of attacks: 1" line on it. They wouldn't have that there if that number wasn't intended to be a variable.
    I noticed this also, but did not see it working AT ALL with the attack rate being so high for nearly every (if not all) class(es). With auto-attack now in place, it really opens up what you can do with something like multi-hit weapons. Even if this auto-attack is faster than XI's, it will at least give a constant rate of attack for multi-hits to be based off of.
    (0)
    Last edited by KeyserSoze; 06-07-2011 at 03:17 AM.

  9. #29
    Community Rep Bayohne's Avatar
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    Mar 2011
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    Checked in with the King of Battle himself, Matsui. He said that once the future battle-related edits take place, he believes there will be a need for specialized weapons, so at that time he will be looking into it while he discusses ideas again.
    (25)

  10. #30
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bayohne View Post
    Checked in with the King of Battle himself, Matsui. He said that once the future battle-related edits take place, he believes there will be a need for specialized weapons, so at that time he will be looking into it while he discusses ideas again.
    Well, hopefully he learned with FFXI mistakes (since Matsui was from FFXI battle team too) and will try his best to keep balance of new weapons. Would be nice seeing stuff that aren't considered "a must" to certain classes...or we might end as FFXI, where the player staying or not in a PT was based on his gear and not skill.
    (6)
    Last edited by Lienn; 06-07-2011 at 05:46 AM. Reason: removing a not really nice joke...

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