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  1. #1
    Player
    Shaone's Avatar
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    Mar 2011
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    Shaone Abides
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    Hyperion
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    Pugilist Lv 50
    The way I see it... it's painful for those on legacy servers right now, but a stepping stone towards removing segregation of legacy players and allowing them to move to non-legacy worlds, by trying to bring the economies closer together.

    Whether or not this tactic will work, I couldn't say. But each house sold on a legacy world takes 5-10x the amount of cash out of the economy as it does on a non-legacy, and the more that is removed from legacy, the smaller the gap becomes. In theory.
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  2. #2
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    Quote Originally Posted by Shaone View Post
    The way I see it... it's painful for those on legacy servers right now, but a stepping stone towards removing segregation of legacy players and allowing them to move to non-legacy worlds, by trying to bring the economies closer together..
    There's no reason they shouldn't be allowed to do it NOW!

    Or don't you know there's a 1M cap on gil you can transfer, which is chump change to many on V2 servers by now.
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  3. #3
    Player
    Shaone's Avatar
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    Shaone Abides
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    Hyperion
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    Pugilist Lv 50
    Quote Originally Posted by KraggyKor View Post
    There's no reason they shouldn't be allowed to do it NOW!

    Or don't you know there's a 1M cap on gil you can transfer, which is chump change to many on V2 servers by now.
    Gil is just one asset that you transfer with. I can still go and buy a ton of quick selling expensive items until I am below the cap (like Tier IV materia) and then perform a steaming dump on the market boards with them on the new world.
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  4. #4
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    Quote Originally Posted by Shaone View Post
    Gil is just one asset that you transfer with. I can still go and buy a ton of quick selling expensive items until I am below the cap (like Tier IV materia) and then perform a steaming dump on the market boards with them on the new world.
    LOL, you never studied economics, did you?

    I can bring an infinite number of high priced items but that doesn't create ONE SINGLE GIL! They're high priced where they come from not where they're transferred to, they're high value on the server with a lot of gil, their value plummets on a server with nothing like as much.

    *I* may end up a BIT richer but nett total gil on the server HAS NOT CHANGED! The idea that a V1 player transferring will disrupt a V2 server is economic illiteracy, and an AH 'dump' would collapse the market, not make me even richer.

    Please stop talking economics, you're clearly ignorant about it.
    (2)
    Last edited by KraggyKor; 12-18-2013 at 12:50 AM.

  5. #5
    Player
    Shaone's Avatar
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    Mar 2011
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    Shaone Abides
    World
    Hyperion
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    Pugilist Lv 50
    Quote Originally Posted by KraggyKor View Post
    Please stop talking economics, you're clearly ignorant about it.
    If it makes you feel better then yep, I haven't studied economics... but as I understood it, top end materia and hq crafted goods were much cheaper on legacy worlds than new ones, due to the larger supply pool coming over from 1.0. I might take a peek again, but certainly seemed to be that way last time I looked.

    All my original post said was that I believe SE are trying to use the housing pricing differences to bring the amounts of gil in each economy closer together, as a pre-cursor to opening up world transfers from legacy to non-legacy. Particularly as Yoshi quoted non-legacy servers as the target for the deprecation. You disagree, and think it is completely unrelated. That's fine, we can have different opinions. What do you think the reason they restrict world transfer is then?
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  6. #6
    Player
    Ksenia's Avatar
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    Oct 2011
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    Ul'dah
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    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Shaone View Post
    -snip-
    Don't let the bait get you. I'm quite certain you understand the economics as they are in the game quite well.
    It's these half wit's that try and use $60K University Degrees to draw parallel's to real world economics that should be laughed at.
    (3)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  7. #7
    Player
    Shaone's Avatar
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    Shaone Abides
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    Hyperion
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    Quote Originally Posted by Ksenia View Post
    -snip-
    Thanks I was just trying to look for at least one positive in this whole situation, and de-segregation was something that came to mind when I read Yoshi's post.
    Quote Originally Posted by Icefall View Post
    it really was the worst way to go about it since SE chose to dance around the issue instead of being honest and upfront about it.
    Yep, it's does feel like they aren't giving us the full picture, and using weak arguments to cover gaps in capability.

    They have form for it though, claiming that /tell is restricted in instances to prevent abuse, when really there is a significant and costly technical challenge to overcome (namely coping with cross server name conflicts between players in instances and players on home world, like if you were in an instance with Some Player and send a /tell, should Some Player on the home world get it on the one from another instance in the server get it? Home? Instance? Both? ).
    (3)