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  1. #41
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    To answer the OP and not speaking for anyone else, for the time being, yes, it was better in my opinion.

    I think though that the "take away" message, for me anyhow, from this gifthorse thread is that there is a good consensus on the fondness people have for the XP chain system. I second that. It was very enjoyable and (I could be mistaken) I don't foresee much opposition to dumping it into FFXIV somehow. Someone, naturally, will contradict me now and write a wall of text as to why I'm stupid and completely wrong but that's fine, I still loves me some XP chains.
    (0)

  2. #42
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Archadius View Post
    It seems like everything is tipping towards shooting up to max rank/level and grabbing all the gear you can as fast as you can, all under the guise of "being the best". I guess maybe it takes a certain kind of player to understand, but once you get there you will realize... It's not having a maxed out character with awesome gear and reputation that makes a player feel satisfied, it's the journey you took to get there. If your entire flight was on auto-pilot, then have you really learned anything, or can you truly say you've experienced an adventure?
    This seems to be the trend of today's MMOs lately. It's no longer the journey that people enjoy, but the destination. In that sense, why even have levels at all?

    You're right, people want to have to pay attention. The current system is so incredibly boring, largely due to the broken combat system. I for one haven't touched DoW or DoM since getting 50 PUG for that reason alone. I'm doing the boring stuff now (crafting mostly) in hopes that playing on the battlefield will be more fun than it currently is in the future.

    For many of us, FFXI's party system did this pretty well, especially if you were a healer or a tank. But that's not the only reason we prefer the party system over others. Many of us hate to solo, period. Many like to travel around the world and fight different mobs as they progress in levels. Leves do this a little bit, but it's still very restrictive. Many of us like to constantly meet new people as they progress through the game.

    Whatever the reason, leves will never offer what exp parties did in XI, for those that enjoyed them.
    (5)

  3. #43
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    All I do when I get on are leves, I rarely outside grind. I think there's a second culprit to this and that's the fatigue system.

    Maybe I want to craft grind for hours? Ok, I could do that and then slam my chances down and have it still there so I have trouble with that next leve that could maybe give me guildmarks. Gather grind? Ok, I'll do that down to full fatigue as well and then I'll have trouble for the next 10+ hours and with a collect 3x material leve if the reward is right. Exp grind on DoW/DoM? Who wants to grind outside of those fat SP leves and then get fatigued before we can do them again?

    I'd like to say fix leves for soloers or solo play activities. Fix it so the experience gain is decent for a soloer but doesn't match up to party play for slaying higher leveled mobs as a group. People shouldn't favor a once per 36 hour method for leveling, they should have the option open anytime for wherever/whatever they want to do.

    Before the leve method became popular I've seen people more often go into Cassiopeia Hollow or Cedarwood, Coerthas even. There were world parties, and no one sat in Ul'dah all day. SE needs to bring back the exploration to this game.
    (0)

  4. #44
    Player
    Join Date
    Mar 2011
    Posts
    972
    In FFXI grinding fests, there's many many possibilities. For instance each level group usually has 3 solid areas to choose from to grind, but you could also go somewhere just a little bit lower and grind more mobs/h to get the same exp/h. FFXI allows you to think outside the box (what elitists don't do, unfortunately the majority is elitist).

    Also, the composition of the party can make or break the party's steady exp income. There's an unreal ammount of different combinations of weapons skills ~ magic bursts, when you use your brain and everyone is involved, there's a unanimous sence of accomplishment.

    ____________________________________________________________________________
    FFXIV is pretty simple, even now with 8 man groups. The hardest part about FFXIV is organizing a group of people to have the same 8 leves at the same time every cycle. As long as you have a half-ass tank and a curing hybrid or two.. then you're good to go.

    SE is addressing all of the issues that make FFXI > FFXIV, i don't even know why this thread exists, or why I'm posting in it. I guess my opinion is come back to FFXI, more specifically the Quezacoatl server ^^/. Rerolling has been a more than pleasant experience. The only thing that hasn't picked up pace in vanadiel is getting hero's fame :P

    All in all, boring game is boring, quit FFXIV for a year (to play whatever, obviously it's a gap that needs to be filled), you won't regret it!
    (1)

  5. #45
    Player

    Join Date
    Mar 2011
    Posts
    45
    Quote Originally Posted by Archadius View Post
    It seems like everything is tipping towards shooting up to max rank/level and grabbing all the gear you can as fast as you can, all under the guise of "being the best". I guess maybe it takes a certain kind of player to understand, but once you get there you will realize... It's not having a maxed out character with awesome gear and reputation that makes a player feel satisfied, it's the journey you took to get there. If your entire flight was on auto-pilot, then have you really learned anything, or can you truly say you've experienced an adventure?
    You hit the nail in your head here. (wait... what?) Anyways... this is what I think I forgot to mention in my initial post on page one. Well said. +1
    (1)

  6. #46
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    In 2011 the average player expects multiple ways of leveling, including grinding in party, chaining dungeons, questing in solo, questing in a small group and public questing in a large open group.

    It's not a matter of what's your favorite way, or what is the most efficient way, it's a matter of having all of them available.
    (5)

  7. #47
    Player
    Snuf's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Cynthor Canicus
    World
    Ragnarok
    Main Class
    Marauder Lv 36
    I'm all for a game's purpose being the journey and not the destination, but there isn't much of a journey in FFXIV to begin with. At the start I do some rank 10 leves, at rank 13 I do some rank 20 leves, at rank 23, rank 30 leves and so on. Sure there are some nice story/class quests scattered around but they're few and far between.

    In the past week we've had several people in our linkshell try the popular "raptor parties" for grinding at the higher ranks and all of them found it to be so sub-par compared to the sp gain in a leve group it just wasn't worth the time or the effort.

    I don't care if the primary way in a game is grinding to level, but when you have leves and you have kill grinding and the gap between them is so vast, it just makes no sense. Though if kills were worth so much, no one would do leves right? But that just screams poor system design.
    (0)

  8. #48
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Not so much a grindfest, but something that takes a long time to do with a rewarding outcome. Fun activities throughout to break up the grind like challenging quests are also favorable.
    (2)

  9. #49
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Snuf View Post
    I'm all for a game's purpose being the journey and not the destination, but there isn't much of a journey in FFXIV to begin with.
    There's even less of a destination.
    (2)

  10. #50
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    just throwing this out there... there was this little thing in FFXI called Assault and it was awesome. This is what I thought leves were going to be like. This is what I HOPE the new dungeons will be like.
    (0)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

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