@kitru

If you would recall (assuming you're familiar with FF), "great katana" is the term in final fantasy for the 2-handed sword used by SAM, whereas "katana" was the 1-handed sword used by NIN. But it was a poor of me to say a wakizashi would be "used as a two-hander". The wakizashi would not graphically be wielded with 2-hands; but "used" like a 2-hander "mechanically" in that it wouldn't come with an off-hand. I didn't expect the focus to be on the animation, more so on the proposed game mechanics.

Samurai throwing blades are not really a thing, yet a ranged attack is needed for the game and a small blade makes the most sense; leaving a tanto or the smaller sword, and wakizashi makes more sense on review. This ultra-realism of yours is a bit silly though. The idea is to take the key class identifiers and build a series of fictional attacks surrounding those class identifiers. Thanks for the history lesson, but discussing the proposed mechanics would have been far more welcomed.