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  1. #7
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    holy should have never had 240 potency in the first place.

    an AOE stun ability on a healer with 20 less potency than flare, Whatsthisidonteven....

    everything else i can agree with, or disagree with. not sure. we'll see when servers are live...


    Quote Originally Posted by Godly View Post
    Yes, the high potency with added stun looks OP but they offset it by making the cast time longer than the gcd + extremely high mp costs thus making it a low DPM(damage/mp) which is very inefficient dps esp to whm whose mp is one of the most precious resources compared to a sch's mp(always make comparison to other classes on the same role). Decent whms found niche encounters to unleash the true potential of holy to devastating effects bypassing the mp management needed for holy thru ooc mp regen & ballad and no aoe limit is just icing on the cake with each additional monsters being calculated as extra dps which just make holy dps skyrocket during a 10 mob pull.

    ...compared to flare, which takes up all of a BLM's MP, has no utility beyond hitting hard, and requires a blm to convert before continuing to dps (or swiftcast it again).

    not to mention whm is a healer role. holy is a defensive spell that is intended to stun and hit for a good amount, it doesn't have to be at a similar potency to the hardest hitting caster move (besides enkindle) in the game.

    holy was used primarily in SRs to increase the speed they go in the first place. even with the nerf, it still does its job.
    (10)
    Last edited by saber_alter; 12-17-2013 at 01:57 PM.