Did you guys try virus pretending it had 60sec cd?
Oh, and this:
In 2.1 the loss of Thunder is replaced with the addition of Blizzard II for SMN. SMN was already the king of non-SR (speed run) AOE, now it's going to help close the gap on SR AOE when compared to other jobs. Before you had to cast Thunder individually on every target to maximize AOE DPS on 2-4 targets (which took up the entire time between your rotation). Now Thunder mutlicast is replaced with Blizzard II and it works very similarly to casting Ruin/Ruin II between DOTs in your rotation. You never really had enough time to cast Thunder on all 4 mobs between rotations.
Bio: Potency 40/tick Duration 18s (6 ticks) Total Potency = 240 (2-4)
Miasma: Potency 20 + Potency 35/tick Duration 24s (8 ticks) Total Potency = 300 (2-4)
Bio II: Potency 35/tick Duration 30s (10 ticks) Total Potency = 350 (2-4)
Shadow Flare: Potency 25/tick Duration 30s (10 ticks) Total Potency = 250 (ALL)
Miasma II: Potency 20 + Potency 10/tick 15s (5 ticks) Total potency = 70 (ALL)
Bane: Potency 0Blizzard II x3: Potency 50 (ALL) Total Potency = 150 (ALL)
OR 450 POT on 3 mobs
v
Thunder x3: Potency 30 + Potency 35/tick Duration 18s = Total Potency 240 (2-3)
OR 720 POT on 3 mobs
Total Potency on 3 mobs:
Blizzard II Rotation = 4,080
Thunder Roation = 4,350
Too hard to calculate Pet DMG here but it will lessen the DPS the gap between these
two rotations, but as is, that is:
4,080/4,350 = 93.8% OR a loss in 6.2% TOTAL DMG on 3 targets w/o pet
However on 5+ targets Blizzard II does actually increase your TOTAL DMG exponentially per target increase and also Blizzard II will increase AOE burst DPS for both 2-4 and 5+ targets. Sometimes mobs die before DOTs expire, which is particularly bad for SMN trying to level up or earn Gold in FATEs.
Last edited by Raiker; 12-16-2013 at 07:55 PM. Reason: Character limit cap
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