So I am locked in to being a healer, until such time as someone else gets all ilvl 90 and switches to whitemage, and not being able to help my friend because of lock outs. Ive resorted to making an alt to be able to raid with my friend....in a game that boats a system where you can play any jobs on one character...this is where the system bothers me, I want to play with everyone :/
edit:
Ya your full of it im sorry. your FC has ways to bypass lockouts and a myth cap? Its not just about getting all our jobs in darklight, thats easy we do that already, so woopdiedoo for your FC i guess? The point is you cant play this content with any more then 7 other people currently. And god forbid you want to play through coil from a different point of view. Unless you are lucky and have someone else willing to take over the role you want to give up you are out of luck in your static. Also none of what you said changes the fact that a new player today will not be twintania ready to play with people grinding it now no matter how hard they play. I will concede though the raised myth cap may help this a little bit.
Silly coil static requirements. Full iLvl 90 WHM onry. Why bother going into coil as a full ilvl 90 WHM except for the weapon? Why must you always run a static? Why not just run with your FC mates, as an FC. Coil doesn't mean you are forever locked into a static. Take someone from the FC and fill in gaps. Recruit more coil players and ask that they also pickup newer players who just got ready for coil. The argument that coil lockouts and loot locks hurts new players is silly. If you really are concerned about new players, sit out for a week, or start a second group in your FC for a coil run. In your specific case, that will be harder, since you are the only healer, but who is to say you can't recruit a new healer into the FC.
You should have bought an authenticator.....
Your tears feed me....
Honestly, it's getting tiresome seeing people reply with this statement on a new topic EVERY DAY. Shouldn't you be leveling up your crafts or something? Go out to a bar every so often. Hang out with your friends, clean your room, get a good nights sleep. Play any new MMORPG and post about how there are people completing all the content in one week after they speed though it. Plenty of things you can be doing.
I did and it says that you don't even want to log in on Mondays anymore for the past few weeks. Everything else is yet anotherrehash of another rehashed topic. I do not think all of your points are invalid and I see the lockout as the annoying timesink it is. It's just the posts saying that new players are perpetually behind. People could have been cutting edge and got most myth gear and no coil gear, and the new player could have come in geared up in coil due to lucky RNG. Your entire post has very valid points. However, new players ability to get coil gear and myth does not leave them perpetually behind is all. Many posts use new players as an argument, but in reality it's is just a grasp to 'win a point' in their favor. New players are not hindered to gear iLvl 90 due to time. It is due to their inability to progress in coil, whether that's gear, skill, or community. All of which can be attained without a lockout of any kind prior to entry into coil.
EDIT: Post lock. Sadface. Yet another ludicrous lockout.
Last edited by C-croft; 12-14-2013 at 03:14 AM.
You should have bought an authenticator.....
Your tears feed me....
>Someone asks for less restrictions on their ability to play content - esp. so they can help others play that content and so that they can enjoy more of their game time with this particular game.
>Forum erupts into "You rushed!" "Lock outs are good!" "What's stopping people getting everything and quitting the game!" "Content Locust!" cite "You'll get bored and quit the game." as rational to someone who is already bored and ready to quit the game because the game does not let them play it's content at their leisure or for pleasure. 8/8 Static one clear per week cap is 300 - log out be done <- how fun and casual and inclusive does this sound to you?
>Person quits because they're only able to do the content they enjoy for >3 hours each week and unable to assist friends/other players.
>Forum enjoys being blocked from content rather than doing content, does not believe in helping other players outside of established statics, does not believe the game (which encourages having multiple classes) should allow players to progress multiple classes at the same tier of gear at end-game.
Although I hated ground hnm's in ffxi, this was a time sync that kept people who complained about not enough content, content. I don't want to see them return, but they need to give the player base something more to do. I myself do the same thing of log in monday, clear turn 1-4 tell myself I'll log in to farm WP's sometime during the week, and then never do. I'm ready for new content but I'm afraid it's going to be completed in less than a month, then we'll be back to the same thing we are now.
Ok, here's the thing.
The lockouts are a temporary and artificial way to gate progress and extend content.
Yeah, they suck, and I understand why you're frustrated.
However, if the lockouts weren't there, most of you wouldn't even be logging in on Monday's anymore. You'd have gathered all of the gear you wanted and ditched the game until the next patch.
It's temporary. It sucks, but it's their artificial way of extending the 'content' until they have time to build up a decent amount of real content.
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
Really? Come on. Working on my last job now, haven't even been to coil yet. How can you say that you can only gear 1 job per patch? I'm working on my sixth relic, all my relic'd jobs are just about geared for coil (barring some dl accessories I've yet to get), yet people continue to say you can only 'gear 1 job'.
Do you not know how to play? Are you just saying this to troll? Or do you really think all your jobs should be allowed to have full i90 gear in a few weeks? Sad either way. Very.
If there was no lockout, I would be logging in still to help people who didn't rush it in the first month.Ok, here's the thing.
The lockouts are a temporary and artificial way to gate progress and extend content.
Yeah, they suck, and I understand why you're frustrated.
However, if the lockouts weren't there, most of you wouldn't even be logging in on Monday's anymore. You'd have gathered all of the gear you wanted and ditched the game until the next patch.
It's temporary. It sucks, but it's their artificial way of extending the 'content' until they have time to build up a decent amount of real content.
In the scenario where there is a lockout, I play Monday's and not at all for Tuesday-Sunday.
Not quite so with a gear lockout. But let's be honest, SE is simply not capable of creating a gear-locked loot system that would work with coil such that you can't just spam turn 1 over and over until you get what you want.Ok, here's the thing.
The lockouts are a temporary and artificial way to gate progress and extend content.
Yeah, they suck, and I understand why you're frustrated.
However, if the lockouts weren't there, most of you wouldn't even be logging in on Monday's anymore. You'd have gathered all of the gear you wanted and ditched the game until the next patch.
It's temporary. It sucks, but it's their artificial way of extending the 'content' until they have time to build up a decent amount of real content.
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