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  1. #1
    Player
    Castillan's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Castillan Lionheart
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Maku View Post
    HQ items are the only way to go. The market for NQs is over saturated and there is hardly any demand for NQ. What I do (I do not have melded gear yet just HQ Artifact stuffs) is Toil then Leaf 1 and FieldM2. I usually get one HQ swing normally and then I always get my for sure HQ swing on the last hit with Brunt Force.
    Let's assume a base 2% HQ chance.

    Your way gives 5 gathers at 12% HQ chance at 100% success, plus 1 gather at 100%, or on average => 1.60 HQ gathers per node

    My way gives 5 gathers at 32% HQ chance at 90% success, plus a 0.9^5 = ~59% chance at a 100% HQ gather chance at 100% success, for 5*0.32*0.9 + 0.59 => 2.03 HQ gathers per node.

    If you want more HQ's per gather, on average, then do it my way. Statistically it works out better in the long term.
    (0)

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Castillan View Post
    My way gives 5 gathers at 32% HQ chance at 90% success, plus a 0.9^5 = ~59% chance at a 100% HQ gather chance at 100% success, for 5*0.32*0.9 + 0.59 => 2.03 HQ gathers per node.
    You skipped the chance at HQ if you don't hit all of your first 5 swings, it boosts it to about 2.14 HQ swings per node.

    In the end, your way gets under 10 NQ and 6.5 HQ per node, if the RNG gods do as they say they will.

    I get 25 NQ per node. I'll take my 15 extra NQ over your 6.5 HQ, but I'm one of those crafters that only needs NQ items.
    (0)