Turn 4, its a mess. Does anyone have good suggestions for keeping your tanks up and your threat down in turn 4? Personally I'm not having to much of a hard time with it, but we have a few white mages in our groups that do, and by that I mean they will stop turn 4 in its tracks because they always rip agro.
Problem is I have tried to describe what I do to keep my own agro down (eye for a eye, stoneskin preload with a divine seal/cure 2 when needed followed by a shroud and then regen and carefully spaced cures, rinse and repeat for dreadnaught drops ((please dont flame me if Im doing it wrong, I havent pulled agro yet)) and they say they are doing "something similar". Does anyone have some sure fire tips to help this poor whm out? Thanks!![]()