Not reading all 930 replies, having missed some in there. Anyway I'm not sure if it's been brought up but most of the thread I have read up to this point had a very black and white way of looking at the weapons. What about instead of absolute freedom or harsh restrictions they just put in weapon proficiencies instead?
I know what you're going to say, "Just because I switched to a Paladin from my Ranger doesn't mean I forgot how to use a bow!" This is true however a Bow wouldn't work well with Paladin skills and you could even say it would be slightly harder to use due to the large amount of armor. Also not everything needs to have a 100% logical set-in-stone explanation seeing as this is a video game.
Weapon proficiencies though I think would be a fantastic compromise. Those who want to use any and all weapons on any job are free to do so however they know that certain combinations won't work well. Those who use the right weapon combination will benefit from performing well on the job. All jobs should though have 2-3 weapons that it is competent with I think.


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