TLDR: I really want to zerg the content and get all the drops for every job in 36 hours tops.
TLDR: I really want to zerg the content and get all the drops for every job in 36 hours tops.
You're like a sexy cat girl Bob Vila.
Still puzzled by the defense of this mechanic. I've already got some friends who won't touch CT because it is i80 gear. Meanwhile, my motivation to level alternate classes is tanked because they'll be stuck at the DL wall for months.
It is almost if all the Pro lockout people forget that the ARMORY SYSTEM is the MAIN unique aspect of this game.
Lockouts on MULTI character games work wonders, but people make alternate CLASSES on the same char on this game.
Get a clue, the current lockout mindset by SE is a non functioning system for any game that uses an ARMORY type system.
Sorry but the current system and the one planned with CT is nothing more than a strong attempt to artificially lengthen content. It holds no other purpose.
My FC has already lost 200+ members to other games because the game has nothing to do in it, nobody wants to pay 15$ a month for a game that they only play 2 days a week.
Check us out at http://www.ragelair.enjin.com/home
The fact that the lockout is per CHARACTER per week instead of per CLASS per week is what has a lot of people riled up, myself included at this point. For a game that the developers hyped about having the ability to play ALL the jobs on ONE character having PER CHARACTER locks is in my opinion a bad design choice, it would have been better to have CT drops per CLASS, keep coil turns per character.
Look at it this way, they're saying the gear is more intended to be used by coil runners in the upcoming vanity system but yet in order to acquire just the ARMOR for appearance it will take at MINIMUM 40 weeks of running CT (5 visible armor slots not counting accessories) since we'll only be able to get ONE drop per week per character. if it were 1 drop per class each week it wouldn't be nearly as bad and I highly doubt people would be as upset as they are currently. I know for a fact that as it currently is I'll only touch CT 1 time a week, then I'll go right back to farming WP/AK for philosophy tomes to get darklight as that is not capped and you can complete all the current coil content in darklight armor and accessories as it stands
Twitch TV livestream http://www.twitch.tv/lord_kabal_gaming
If I CAPITALIZE random WORDS in my writing, it SEEMS like I have a good talking point, BUT I don't.It is almost if all the Pro lockout people forget that the ARMORY SYSTEM is the MAIN unique aspect of this game.
Lockouts on MULTI character games work wonders, but people make alternate CLASSES on the same char on this game.
Get a clue, the current lockout mindset by SE is a non functioning system for any game that uses an ARMORY type system.
Sorry but the current system and the one planned with CT is nothing more than a strong attempt to artificially lengthen content. It holds no other purpose.
This is high level gear, much better than DL and just a few pieces will help latecomers like myself greatly with Coil I'm sure.
http://youtu.be/7S94ohyErSw
I have to say, considering the multi class/job system for just one character, Any lock out really should be for just one job.
Doesn't this make sense?
Yes, but sadly we don't live in a world where things make sense. This lockout bull is just reinforcing the idea that I should be leveling up my alternate characters. Which is a shame because I picked up FFXIV due in no small part to the lure of the armory system and instead of trying to take full advantage of it they're pushing people who want to have more than one job that's geared into using other characters instead.
Twitch TV livestream http://www.twitch.tv/lord_kabal_gaming
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