Last edited by literally; 12-08-2013 at 03:36 AM.
If there was no lockout our FC would probably be fully geared within a week or two, and we're not even that hardcore. I think turns 1-4 take us on average 40 minutes, so lets say we had a free weekend and played for 5 hours. That would mean 5-6 pieces of loot per person in the raid. We usually raid twice a week, but with no lockout I could see us adding a third night, how long would it take everyone to fully gear up their mains at that rate?
@ Rightchaus sorry i misunderstood , i was talking about Allagan gear only AND NOT myth . Weekly Myth gear shouldn't and musn't be changed / but myth gear should be removed or looted in another dungeon with BcoB lockout condition change.
@Taban , i don't want a total lockout removal , but loot lock out per boss per raid per job per time interval under one week ^^'.
Last edited by Reyki; 12-08-2013 at 03:51 AM.
FR
Basically this game has a feature (The armoury system) that is being horribly used.
The system has, as of now, one advantage; it allows you to clear the usual "Obligatory" content just once for all your classes.
The drawbacks however come in the form that the usual lockouts that are present in many mmos (as people keep repeating over and over and over again) affect your entire game experience.
Complete a locked piece of content with one class and all of them are locked, in any other game it would mean that completing it with one character it would lock your entire account out of that content for a week and the only games I've seen such a system is in crappy F2P mmos that allow you to pay to remove that lockout.
This means that The usual lockouts can NOT be applied to this game, at least, not the way they are being applied now.
They can also keep ignoring us, but everyone involved in the FFXIV project knows exactly what that leads to.
By the time you're at iLvl 55, you can do your weekly CT attempt (multiple times if you're in the group of players who enjoy running the content and helping others), while also working on Philo and Myth tomes. If CT had no loot lockouts, the iLvl 55 requirement would change the dynamic to "Why get iLvl 70 when I can just go from i55 to i80 by grinding CT?"
if anything this can potentially save you time/tomes on darklight gear; in the event you get a piece for the class/job you're working on that week, there's a chance that it'll be for a slot you didn't buy Darklight for yet. Even if it IS for a slot you already have Darklight for, then it'll still be an improvement. It's not meant to negate the need for i70 gear altogether, and it shouldn't. The game isn't even 6 months old, Darklight shouldn't be cut out of the progression chain just yet...
The thing with the lockouts is. Most people who want the lockouts removed, don't want to gear out ASAP. They just want to be able to run BCB as much as possible, gear or no gear.
E.g. My FC has two groups on turn 5, and a bunch of people stuck on turn 2. We would love to be able to form new groups and go back into turn 1 or turn 2 with other people and help them clear it, but we can't.
So when our group gets to turn 5 and people are shouting "Turn 2" etc, there is nothing we can do to help.
They should just replace the lockouts with gear lockouts on the treasure chests in BCB.
Simple change the ilvl55 to ilvl70.By the time you're at iLvl 55, you can do your weekly CT attempt (multiple times if you're in the group of players who enjoy running the content and helping others), while also working on Philo and Myth tomes. If CT had no loot lockouts, the iLvl 55 requirement would change the dynamic to "Why get iLvl 70 when I can just go from i55 to i80 by grinding CT?"
if anything this can potentially save you time/tomes on darklight gear; in the event you get a piece for the class/job you're working on that week, there's a chance that it'll be for a slot you didn't buy Darklight for yet. Even if it IS for a slot you already have Darklight for, then it'll still be an improvement. It's not meant to negate the need for i70 gear altogether, and it shouldn't. The game isn't even 6 months old, Darklight shouldn't be cut out of the progression chain just yet...
People have mention myth caps, I don't want to go page to page to quote people who talked about removing myth caps. So, I'll quote first one I see.I somewhat agree, also this lockout stuff and myth tome cap mechanics feels more like along the borderlines of a F2P model of a mmo that is riddled with caps and lock outs.
They should find another way to make it hard to obtain all the good stuff instead of a lock outs/caps
that might be the reason why. its currently the highest tier raid in the game. kinda ruins it if people are getting carried through it dailyThe thing with the lockouts is. Most people who want the lockouts removed, don't want to gear out ASAP. They just want to be able to run BCB as much as possible, gear or no gear.
E.g. My FC has two groups on turn 5, and a bunch of people stuck on turn 2. We would love to be able to form new groups and go back into turn 1 or turn 2 with other people and help them clear it, but we can't.
So when our group gets to turn 5 and people are shouting "Turn 2" etc, there is nothing we can do to help.
They should just replace the lockouts with gear lockouts on the treasure chests in BCB.
So if it's so obvious and everything. Why can nobody actually explain what the issue is with someone else clearing all content and being bored? Wouldn't that be his problem?
Seriously, everyone always goes "but zomg people would clear everything", but I've never seen anyone actually explain why that actually is an argument.
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