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  1. #71
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Icarian View Post
    Exactly what else is there to do? Because I don't see anything to do besides leveling other classes (which you won't be able to play/gear up due the lockouts, so it's redundant) and running the same two dungeons for the 100th time.

    I am amazed people can say "there's plenty to do" when there's barely two dungeons, a "raid" you can do once a week and can clear in one hour and three battlefields (primals), crafting is basically pointless right now and making gil is more of the same because gil serves no purpose outisde repairs.

    Please, enlighten us, what else is there to do besides running the same dungeons over and over with no reward or purpose after you're capped? As it stands right now, the game gives you about 2-3 hours of gameplay a week.
    16 dungeons (3 more coming)
    5 turns of Coil (CT coming)
    3 hard mode primals (1 more coming + extreme modes)
    Leves
    Guildhests
    FATEs (nobody wants to do these though)
    Crafting
    Chimera/Hydra
    Finish quests if you haven't
    Level other classes (Can be for subskills or to play)

    Just to give you a list. What you choose not to do is your fault, not Square's.
    (1)

  2. #72
    Player Aureliami's Avatar
    Join Date
    Sep 2013
    Posts
    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by yamface View Post
    I wouldn't be against class lockouts, but theres so many people who think there should be NO lockout whatsoever.

    Class lockouts would be good because then you can actually keep using a class after you hit level 50 on it if it's on the same character.

    Right now it's much better for you to ignore the multi-job system and make an alt for each job, which actually lets you do all the content on each job.
    (1)

  3. #73
    Player Aureliami's Avatar
    Join Date
    Sep 2013
    Posts
    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Naelle View Post
    16 dungeons (3 more coming)
    5 turns of Coil (CT coming)
    3 hard mode primals (1 more coming + extreme modes)
    Leves
    Guildhests
    FATEs (nobody wants to do these though)
    Crafting
    Chimera/Hydra
    Finish quests if you haven't
    Level other classes (Can be for subskills or to play)

    Just to give you a list. What you choose not to do is your fault, not Square's.
    This list would look 9x better if repeating coil on other jobs was added to it.
    (3)

  4. #74
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Naelle View Post
    16 dungeons (3 more coming)
    5 turns of Coil (CT coming)
    3 hard mode primals (1 more coming + extreme modes)
    Leves
    Guildhests
    FATEs (nobody wants to do these though)
    Crafting
    Chimera/Hydra
    Finish quests if you haven't
    Level other classes (Can be for subskills or to play)

    Just to give you a list. What you choose not to do is your fault, not Square's.
    - Only 2 need to be done weekly to cap Myth tomes. No reason whatsoever to enter the other ones
    - Weekly lockout
    - No reason to fight HM primals, other than getting relics
    - Lol
    - Lol
    - Mindnumbingly boring, only way to effectively level, people are basically forced to do them if they wanna level an alt class
    - Useless due to Gil being useless
    - Same as HM primals
    - No reason to
    - I give you that.
    (6)

  5. #75
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Reyki View Post
    if i rephrase u also think that lockouts are an issue with the actual state of this game ^^'.
    If I rephrase you, you think Gobbues are smaller than Tarus. But that would be wrong. If you wish to rephrase (or paraphrase) what you really mean is: It is the journey, not the destination that matters in life, but in a realm reborn, we are obsessed with only the destination.
    (0)

  6. #76
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Elazu View Post
    - Only 2 need to be done weekly to cap Myth tomes. No reason whatsoever to enter the other ones
    - Weekly lockout
    - No reason to fight HM primals, other than getting relics
    - Lol
    - Lol
    - Mindnumbingly boring, only way to effectively level, people are basically forced to do them if they wanna level an alt class
    - Useless due to Gil being useless
    - Same as HM primals
    - No reason to
    - I give you that.
    That is your opinion. Don't go around shouting there isn't anything to do when there is; you just don't want to do it.
    (2)

  7. #77
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Why do people keep thinking if they removed the lock out, everyone would get everything in a day? Hello RNG and oh I don't know, maybe add some difficulty? Stop making everything so easy! That's the real problem here. Everything is super watered down and easy. IF the content was harder a lot of people would just now be getting to 50. Instances would actually be a challenge and take time. You can't make kindergarten playable content and then put restrictions on it once people breeze through it to try to keep people playing ._. It doesn't work, you just frustrate them.
    (3)

  8. #78
    Player
    Otoha's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Jo Maru
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Pavise View Post
    Loot lockouts are there to extend the life of a piece of content and forces players to spend less time in the game and more on their lives in general by avoiding the opportunity to farm the gear all together, in which your friends/family are grateful for.
    Really? The developers are creating a game so that we don't play?

    What a stupid logic.

    Btw, this whole loot lockout problem wouldn't exist if the game's dungeons and raids had something called rare drops.
    (6)

  9. #79
    Player
    Taban's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Taban Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Maybe we should have a key to crystal tower spawn once every 3-5 days and only one FC on a server can pick it up to go in. When they do there's no loot lockout, but the boss only has a 5-10% chance to drop an item, otherwise you just get a fire crystal. Sounds like lots of fun right? /sarcasm
    (0)

  10. #80
    Player
    Pavise's Avatar
    Join Date
    Aug 2013
    Location
    Behind You
    Posts
    205
    Character
    Alek Sol
    World
    Ravana
    Main Class
    Samurai Lv 97
    The responses so far are golden and just shows quite a bit about some of the player base as a whole (the vocal minority). This is a new MMO, and you NEED to actually connect with other players and make your own fun since those networks aren't as established as they should be just yet. Those saying they're more skilled and want to get more out of a game I cannot stop laughing due to the fact that I'm in the top percentile in WoW for progression clearing each heroic raid tier when it's current content with minimal hours a week invested too in a guild full of great mates and we make our own fun between raids and just enjoy our online time together.

    GEAR is never the only incentive to shoot for in a video game and you should be focusing more so on the connections you make with others and the friends you make in the process the bonds we make with others online is what drives a MMO and makes it thrive for both the player and the class.

    Those opposing lockouts cannot come up with a logical explanation other then they want to blow through everything in one day and get everything obtainable right this moment!

    Developers also know how to extend the life of a game to make you play more, you do realise that most MMO companies have professional psychiatrists in their employ to get the best results from a psychological PoV to make the player base to pay and play for their game with the whole carrot on a stick perspective that drives the player as such if you had everything there is to offer in a short amount of time they would not be able to drain you for what you're worth for lack of a better term, but that's business and a smart strategy at that too.
    (0)
    Last edited by Pavise; 12-08-2013 at 12:52 AM.

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