Edit Im sorry im terrible at sarcasm^^Don't you know? If you're not leveling all your dow dom doh dol classes, gathering all your own mats, running every dungeon once before repeating a dungeon, running every guildhest, then you're playing this game wrong and you should quit.
Only want to do one thing that you find fun? Too bad this game isn't for you.
Last edited by Genesis88; 12-07-2013 at 04:28 PM.
It doesn't matter.
We could all of level'd everything and peoples would say
"Oh you shouldn't of rushed dur hur!"
Yeah lemme play Tank when I really don't want to.
"Oh well, games not for you." I mean Jebems Christ y'know?
Edit: Shika was being sarcastic. She agree's with you. xD
Last edited by Arriverderci; 12-07-2013 at 04:26 PM.
Go home OP you're drunk.
The game may have gone from a completely random design to largely copying other MMOs, but SE's developers are still just as arrogant.
They think they know how you should play, and by god that's how you're going to play damn it. In their eyes there is only one right way to play the game.
Last edited by shikarin; 12-07-2013 at 04:41 PM.
I will guarantee you I play this game less hours per week than 99.9% of people who consider themselves casual.
I didn't like the idea of lockout loot.
Makes the gear less actractive, i can gear up in DL pretty fast so why should I take weeks to gear a sub job with lvl80 if it's 1 piece a weak ?
Also the loot is random, I can see it coming already, you ain't getting the loot you want to have and decide to roll on something just for the sake of obtaining something and the next time you do CT again you see the piece of gear you've wanted so much...great.
It's all nice and balls but that lockout idea will not help to the CT reputation.
We will see how this will work out.
WoW lets you do it per class easily.Get over yourself the game isn't built around those who have hours and hours to play the game loot lockouts are there to instill a sense of progression into a game. Before you start hating LOTS of successful MMOs who have have loot lockouts take WoW for example you only have one shot in normal/heroic to get a piece of loot to drop and you cannot repeat it at all over the next week, although Flex/LFR you have a shot on your first kill to get even a piece of loot but you can repeat it as many times as you want.
I'm farily casual my playtime varies greatly. I think prohibiting my progression during my active playtime is silly, it just shows that the game is lacking in content thats worthwhile to do if they necisitate the forced gating of content.
Personally I lose interest when something drags on for too long.
I don't think I'll be getting more than one set from CT.
Why stop at just loot locking? I think they should lock you from playing more than one class per month so content last longer.
Locked 1 class per month
Philos - 100 per week
Myths - 50 per week
Coil - one month lockout
It will help keep this game fresh forever.
Think about all those players that only have 15 minutes to play a month. Stop being selfish guys we all want to see this game last a long long time.
Last edited by Doo; 12-07-2013 at 05:02 PM.
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