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  1. #1
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kitfox View Post
    0.3 sec pos checking hardly makes the game unplayable. Bad connection and latency can be real issues though. /thumbsup to OP!
    Then why are they increasing the position check frequency in end game instances for 2.1?

    I don't understand people who continue to defend the horrible network performance of this game, even after SE basically admitted to it.
    (5)

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by whilke View Post
    Then why are they increasing the position check frequency in end game instances for 2.1?

    I don't understand people who continue to defend the horrible network performance of this game, even after SE basically admitted to it.
    Just saying the pos checking isn't the end of the world, not that it's the preferred situation. Nothing is currently tuned so tightly that it's not dodgeable with the implemented pos checking.
    (0)

  3. #3
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by whilke View Post
    Then why are they increasing the position check frequency in end game instances for 2.1?

    I don't understand people who continue to defend the horrible network performance of this game, even after SE basically admitted to it.
    So tell me in your infinite wisdom, how does a service that ONLY changes the route to the servers (Proxy/VPN) suddenly make the game instantly playable, SE has no control over the routes taken.
    (0)