Then why are they increasing the position check frequency in end game instances for 2.1?
I don't understand people who continue to defend the horrible network performance of this game, even after SE basically admitted to it.
Just saying the pos checking isn't the end of the world, not that it's the preferred situation. Nothing is currently tuned so tightly that it's not dodgeable with the implemented pos checking.
So tell me in your infinite wisdom, how does a service that ONLY changes the route to the servers (Proxy/VPN) suddenly make the game instantly playable, SE has no control over the routes taken.
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