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  1. #10
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    There is no obvious method of telling boss attacks apart in term of magical or physical. A prime example would be ADS High Voltage, you would think it is Thunder magic attack but it is physical. Some attacks are easier to tell a part from others, some are not.

    Here is my own personal observation:

    If the spell/skill meant to wipe the party if they failed to dodge/silence/stun it is most likely a physical attack regardless of the animation or the name. This observation is not universal and can be argued against or with. However, when you come across High Voltage in DL/Crafted/AK gear High Voltage will most likely wipe the party. An amazing healer can keep the party up but in general High Voltage as example is meant to be a severe punishment. Yet this rule does not apply to Twisters for example. There is also the matter of personal opinions, so yeah really there is no logical method of determining if the attack is physical or magical.

    Magical attacks on the other hands tend to be strong but not a one shot mechanic, I can't really say for sure if any boss in Coil uses magical attacks but the rest of the game does and you would easily notice that Mana Ward did effect how much you got hit for.

    Last note about Mana Wall/Ward, as amazing as they seem to be, they are really only saving one person that matters the least, the BLM. When the party for example get hit by Twintania Dive, it does not matter much if the BLM still standing, unlike for example a SMN who can effectively raise someone. So yeah both spells are amazing at covering our ***** when it comes to human errors but it won't save the raid from a wipe in most cases.
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    Last edited by NeoAmon; 12-05-2013 at 08:27 AM.