As a Warrior, I build initial hate faster without Defiance on ("Axe thingie"). Defiance gives War -25% outgoing damage. I will often have better sustained hate with defiance on (because I am gaining/using wraith), however the enmity increase from defiance is lower than +33% which would be what would make hate generation equal in defiance vs out ((100-75)/75 = 0.33333...)
Speaking about people forgetting things.
It would be nice if people reminded me to summon something when I'm on SCH or SMN.
That double post o.o
anyway it does scale with gear pretty well. But yeah weps are the biggest thing when it comes to holding agro. The rest comes from strength upgades from gear.
That is incorrect. Tank enmity generation scales directly with damage, so it scales identically as DPS. 1 damage is 1 enmity. Skull Sunder gets 3 enmity per point of damage. Butcher's Block gets 5 enmity per point of damage. Defiance and Shield Oath multiply all enmity by 1.5.
I fyou don't see it on me and I don't notice, feel free to remind me to turn it on, I forget my Shield oath from time to time and reminding me is not rude, its for the sake of the group that I have it on at all times.
I do not believe that is the case, because if it were, then a Tank in Shield oath/Defiance would be generating more enmity than a Tank in sword oath/not in defiance.That is incorrect. Tank enmity generation scales directly with damage, so it scales identically as DPS. 1 damage is 1 enmity. Skull Sunder gets 3 enmity per point of damage. Butcher's Block gets 5 enmity per point of damage. Defiance and Shield Oath multiply all enmity by 1.5.
From everything we've seen, it appears that the enmity modifier is smaller, possibly scaled the same as the bonus from Defiance/Shield Oath.
If such is the case, it would explain why OT's can creep up on an MT.
Fire, like most targetted magic attacks, can be dodged reliably 100% of the time by breaking line of sight with a mob before the casting timer ends.
If you walk through the geometry of the blob so that you're at his back (just as if you were dodging a "cone attack") this breaks line of sight.
It's the same with a lot of mobs, e.g. the Psycheflayer in AK - Void Thunder III can be dodged the exact same way, so that you only have to stun "Mind Melt".
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