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  1. #141
    Player
    Aruseth's Avatar
    Join Date
    Feb 2012
    Posts
    60
    Character
    Ascendant Varracus
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    I think the game is too casual at the moment. everyone has access to everything their isn't anything to set anyone apart. its like playing a game of some sport variety at a highschool where everybody is a winner nobody loses. sure the casuals need some stuff but so do the hardcore gamers. Open world NMs for gear would be a great thing to have; as well as other open world content to keep people with more time to play interested. The curve for leveling in this game is so low that every casual can get 50 on any job in about 3 days hardcore players within 24hours. which leads me to crafting leveling...
    (2)

  2. #142
    Player
    Aruseth's Avatar
    Join Date
    Feb 2012
    Posts
    60
    Character
    Ascendant Varracus
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Crafting is a joke to level. after you get to 25ish you can just go buy hq items for the turn in of leves. Now this gives you triple exp per turn in because of the HQ and then that exp 2 more times since u can turn it in 3 times per leve. This is in my opinion so dumb a craft is suppose to be earned the levels with this and gathering are just being given away which also in turn deplores the market as mentioned above. a Possible solution would be to have a tier system in crafts so u can only be a master at say 1-2 crafts currently 50 but if someday 99 then 2 at 99 a 2 at say 85 then 65 and the rest at 50. This way at least you have to choose a main and helps people choose a niche within the market. so if the current system is going to be kept this seems like a pretty fair and balanced solution.
    (2)

  3. #143
    Player
    Aruseth's Avatar
    Join Date
    Feb 2012
    Posts
    60
    Character
    Ascendant Varracus
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Now as for the token system. Again everyone has it the gear from tomes its nothing really special which I guess is good for the casual player-base but gets boring for the hardcore players. I really don't have a gripe with this system but without other content to move on to free world or instanced just gets old way to fast. and with crystal tower going to be ilevel 80 that's another 3 months or so with nothing to really do when your already in ilvl90. Gaming is suppose to be a challenge and fun current content is just to weak or repetitive and kinda boring. The casual player base will no doubt flame troll and cry about my post but I don't care. If you don't have time to put in the effort and or will to do so then why are you playing a MMO in the first place? just saying
    (3)

  4. #144
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    I miss the charm 1.x had. It wasn't a great game, but it was still engaging and had some content that kept me coming back. The challenge and adventure feeling of an mmo seem to be missing in ARR.
    Some things that could be improved:
    • Relics (everyone has one....these are not really relics. They are handouts.)
    • Dungeons (everything is instanced and limited to the 4/8 party rules.)
    • F.A.T.E. (in my opinion, we need less of these. Add quest chains instead.)
    • Events (These are really fun, but without the vanity system these events sort of lack a lot.)
    • Job roles (Tank, Healer, Dps. This gets boring. Add actual support, or better hybrids. When I say support, I mean an actual support spot for 4/8/24 man parties that's filled in DF)
    • NM (why are these gones, and the ones that stuck around are now F.A.T.E.s xD )
    • Lack of open world content

    What happened, Yoshi you took the danger away from the world. I want my adventure back.
    (2)
    Adventure, that's the life for me!

  5. #145
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Aruseth View Post
    These 2 things were fun and the relic quest back in 1.0 were a challenge. Granted the coil right now is challenging especially starting out. but really that's the only thing to do takes 3 hours to clear 1-4 if that. After that there isn't anything left to do in the game except craft; which is almost worthless with the current market system. being able to see all listed prices allows to much flux in prices nothing is ever steady in any market you pick.
    This is a symptom of your server. It is not this way on every server. Prices are quite steady on my server, unless bots are dumping everything on the Marketboards - but that has nothing to do with other players, and everything to do with RMT.

    I think having retainers is a nice feature but they should block view of others listed prices that way ppl have to go by the history.
    That would quite honestly be horrible.

    They should also make it so ceartin items like food materials potions shouldn't be aloud to be broken up into stacks of 1-99 instead set it at 99 stack and if u don't have a stack then 1 at a time. I think this would stop flooding of markets and pushing ppl off the board after 100 hits. also having a listing price factor could help control markets so people aren't undercutting the market so often.
    How on God's green earth would this help anything? I don't want to buy items in either stacks of 99 or just 1 piece at a time. I would prefer to get items in stacks of 20 or 30, and that is how I list most of my stackable items - because that's much more convenient for most buyers.

    Quote Originally Posted by Aruseth View Post
    I think the game is too casual at the moment. everyone has access to everything their isn't anything to set anyone apart. its like playing a game of some sport variety at a highschool where everybody is a winner nobody loses. sure the casuals need some stuff but so do the hardcore gamers. Open world NMs for gear would be a great thing to have; as well as other open world content to keep people with more time to play interested. The curve for leveling in this game is so low that every casual can get 50 on any job in about 3 days hardcore players within 24hours. which leads me to crafting leveling...
    "Other people are able to get stuff, too, and this makes me less of a special snowflake." Am I doin' it right? You haven't even cleared Twintania, but you feel the game isn't "Hardcore" enough? I dont't think you're really in a position to say the game isn't "hardcore" enough when you haven't even completed the most hardcore content available. :-\

    Quote Originally Posted by Aruseth View Post
    Crafting is a joke to level. after you get to 25ish you can just go buy hq items for the turn in of leves. Now this gives you triple exp per turn in because of the HQ and then that exp 2 more times since u can turn it in 3 times per leve. This is in my opinion so dumb a craft is suppose to be earned the levels with this and gathering are just being given away which also in turn deplores the market as mentioned above. a Possible solution would be to have a tier system in crafts so u can only be a master at say 1-2 crafts currently 50 but if someday 99 then 2 at 99 a 2 at say 85 then 65 and the rest at 50. This way at least you have to choose a main and helps people choose a niche within the market. so if the current system is going to be kept this seems like a pretty fair and balanced solution.
    So um...where exactly are you getting all of these items? Is this how you leveled? I checked the Marketboards on my server several times...there aren't enough HQ items listed for those leves (at least on my server) for it to be a viable leveling option. Is it just because you're a non-Legacy server? o_O Like, where are you getting all of these HQ items?

    Also, I find it funny that you want to throttle everyone else after you've already gotten your crafts to 50. Would you be cool with having all of them wiped back to one, with no refund on your items spent, and losing any crafting gear you'd already attained?

    Quote Originally Posted by Aruseth View Post
    Now as for the token system. Again everyone has it the gear from tomes its nothing really special which I guess is good for the casual player-base but gets boring for the hardcore players.
    Tomes gear is very much meant to be a fill-in for gear you haven't yet gotten in Coils or elsewhere. It's not meant to be a primary gear path, and that is why it is so damn slow to get. BTW, it's boring for the "dirty casuals," too!

    I really don't have a gripe with this system but without other content to move on to free world or instanced just gets old way to fast. and with crystal tower going to be ilevel 80 that's another 3 months or so with nothing to really do when your already in ilvl90. Gaming is suppose to be a challenge and fun current content is just to weak or repetitive and kinda boring. The casual player base will no doubt flame troll and cry about my post but I don't care. If you don't have time to put in the effort and or will to do so then why are you playing a MMO in the first place? just saying
    The casual playerbase is paying for the game, same as you. In fact, there are a lot more of them than there are hardcore players. The casual playerbase is also doing your farming, doing most of the consumable crafting (since many of those "casuals" haven't gotten into PvE at all and are focused solely on crafting), and generally making the economy function. It never ceases to amaze me how so-called "hardcore" players (read: people who want to be hardcore, but really aren't) fail to understand the need for casual players. They pay the bulk of the bills. They are the people you ultimately recruit from to fill in spots. They fund your economy - both through gil they earn, alt classes they level, and crafting, etc. In short, the game needs both casuals and hardcore players, and casting aspersions on the casual playerbase is foolish, at best.
    (4)

  6. #146
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Luso View Post
    I miss the charm 1.x had. It wasn't a great game, but it was still engaging and had some content that kept me coming back. The challenge and adventure feeling of an mmo seem to be missing in ARR.
    Some things that could be improved:
    • Relics (everyone has one....these are not really relics. They are handouts.)
    Why is this a problem? How does this hurt you? From what I understand, Relic weapons were a random drop at one point, as were the items. How is that "more hardcore" than doing a very long, rather demanding questline to get an item?

    • Dungeons (everything is instanced and limited to the 4/8 party rules.)
    "Everything" isn't instanced. FATEs are not instanced. They do count, too.

    • F.A.T.E. (in my opinion, we need less of these. Add quest chains instead.)
    I actually wouldn't mind having more quest chains. I really don't want to grind FATEs to level alt classes, but I don't feel that I have another choice. Dungeon queues are extremely slow for DPS, and the dungeons themselves just don't give very good XP.

    • Events (These are really fun, but without the vanity system these events sort of lack a lot.)
    They're fun the first day, but then become rather boring. Tying events to FATEs is also a mistake, I think. So I agree with you there.

    • Job roles (Tank, Healer, Dps. This gets boring. Add actual support, or better hybrids. When I say support, I mean an actual support spot for 4/8/24 man parties that's filled in DF)
    The problem with Support is that you have two options: You can either make it not required (And thus no one takes it, because they will have supbar DPS and/or healing) or you make them required for everything (in which case, other classes are consistently excluded because the group needs that one ability that only the Support class brings). Case in point: Bards are not super supporty, but because of the way their Silence and Mage Ballad work, they are considered "required" for many encounters. This is also, I suspect, one of the reasons why they're talking about nerfing their damage output.

    • NM (why are these gones, and the ones that stuck around are now F.A.T.E.s xD )
    I seriously have no idea what this is. People keep using this acronymn and the only thing I can come up with is "Normal Modes." Well, Normal Modes are boring. :-P

    • Lack of open world content
    What are FATEs and how do they work?

    What happened, Yoshi you took the danger away from the world. I want my adventure back.
    I'm not sure how Relics, Dungeons, Events, and Job Roles have removed the danger from your world.
    (3)

  7. #147
    Player
    Aruseth's Avatar
    Join Date
    Feb 2012
    Posts
    60
    Character
    Ascendant Varracus
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by LiadansWhisper View Post
    This is a symptom of your server. It is not this way on every server. Prices are quite steady on my server, unless bots are dumping everything on the Marketboards - but that has nothing to do with other players, and everything to do with RMT.


    That would quite honestly be horrible.

    How on God's green earth would this help anything? I don't want to buy items in either stacks of 99 or just 1 piece at a time. I would prefer to get items in stacks of 20 or 30, and that is how I list most of my stackable items - because that's much more convenient for most buyers.
    I can jump on any legacy server and there market blows. Everyone that came at 50 and the handouts the newbies are receiving is breaking the game just like abyssea did in XI its crap earn your lvls
    (0)
    Last edited by Aruseth; 12-01-2013 at 04:18 AM.

  8. #148
    Player
    Aruseth's Avatar
    Join Date
    Feb 2012
    Posts
    60
    Character
    Ascendant Varracus
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    "Other people are able to get stuff, too, and this makes me less of a special snowflake." Am I doin' it right? You haven't even cleared Twintania, but you feel the game isn't "Hardcore" enough? I dont't think you're really in a position to say the game isn't "hardcore" enough when you haven't even completed the most hardcore content available. :-\
    Twintania is the only content that is hard and once our group gets it down we will one shot it like we do turns 1 through 4. and no the game isn't hard enough as a legacy player other than turn 5 there isn't a single thing to do in the game other than turn 5 and can only be done with 8 ppl for a certain amount of time per day certain days of the week. what to do the other 5 days of the week? nothing cause there isn't anything.
    (1)
    Last edited by Aruseth; 12-01-2013 at 04:12 AM.

  9. #149
    Player

    Join Date
    Dec 2011
    Posts
    512
    [QUOTE=LiadansWhisper;1615160] snip


    This is the issue regardless if you have beatne turn 5 or not is irrelavent. Reason being is that turn 5 is the only thing left for hardcore players to do. Outside of turn 5 there is nothing, there is no challenge there is no dynamics to the open world it is stagnant. So you basicly are saying that all the hardcore should do is run turn 5 with nothing else to do on the side that offers any type of challenge?


    NM stands for notorious Monster, something that you cant solo something that offers a challenge and has a limited spawn rate.

    Fates maybe in the open world but they dont present any type of challenge it is nothing more than a zerg fest, they are practically useless to a level cap player.

    Danger dose not exist in XIV due to everything being leashed and there are no mobs above the current level cap. There is nothing to threaten high level players. Even instanced dungeons are linear and boring they dont present any challenge (other than coil) they never change and are always the same.

    We dont need quest chains what we need is a game that dosent hand everyone, everything, we need something that presents a challenge, something players have to actually work to earn not give hand outs to those who dont want to put time and effort into something. Nothing in XIV holds any value.

    Casuals will only stay so long before the next big shiny game appears at that point probably 50% will bail, than that leaves the mid to hardcore base, but seeing there is nothing for the mid to hardcore why should they stay? Currently there is no reason to play more than once a week and thats is sad, because sooner or later a game that hardcore players can appreciate will appear and if you lose your mid to hardcore as well as half your casual base the game is going in the toilet and no amount of changes that Yoshi could do will bring them back. This game fail once already, this is SE second attempt and if it dosent work players wont give them a third chance.
    (0)

  10. #150
    Player
    Aruseth's Avatar
    Join Date
    Feb 2012
    Posts
    60
    Character
    Ascendant Varracus
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    "Other people are able to get stuff, too, and this makes me less of a special snowflake." Am I doin' it right? You haven't even cleared Twintania, but you feel the game isn't "Hardcore" enough? I dont't think you're really in a position to say the game isn't "hardcore" enough when you haven't even completed the most hardcore content available. :-\
    If you cant put in the time to get the good stuff then no you don't deserve to have it! Take your weak sauce back to Wow where you belong.
    (1)
    Last edited by Aruseth; 12-01-2013 at 04:13 AM.

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