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  1. #31
    Player
    Giantbane's Avatar
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    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Leiron, civilpaw

    I know developers can and do underestimate their clients all the time, but I don't think that's what happened here. Take what they've said.

    First, we know that the original statement on coil was that it was very difficult, so much so that he doubted 100 players would even clear it all by the time 2.1 came out.

    Next we get the WAR complaints. Yoshi responds by saying that WAR is very strong, the devs prefer WAR, and the players need to do more research. It's important to note that part of his *proof* that WARs are strong is that most of the devs prefer them, and this is not hard for me to believe. Think about it, they already know all the fight mechanics. So they don't have to really worry about learning an encounter or reacting to much since they know how it's going to go. They're also playing with the same people over and over again. This really limits the factors outside of the class that can make a fight interesting. So it makes a certain degree of sense that they'd gravitate toward the tank that was a little more involved since class execution is really the only thing they have to worry about.

    Anyhow, if you believe that devs are preferential to WAR, the next thing is they're continuing to insist that WAR is very strong. It's the confidence of this statement that strikes me. It says to me they've probably done all the content everybody is complaining about as WAR, likely even double WAR since they're so certain about WAR viability. Now we all know coil with a WAR tank is a little more difficult for the raid as a whole. You have less room for error. So if they have completed all content with WAR, and especially if they've done it with double WAR, it stands to reason they've played around with the class in coil a fair bit.

    Then we get the retraction (of sorts, it's not really a retraction since they never state WAR wasn't functioning as intended). Yoshi says PLD is unintentionally making certain encounters less difficult than originally intended, they don't want to nerf PLD and make people unhappy, so they're just going to buff WAR. The thing about the PLD is it's VERY straightforward. You have one combo that does both debuffing and threat generation. Their cooldowns are really simple, press button and take less damage (or no damage). There is nothing complex here. There is none of the trade offs for skills to worry about (hold wrath vs. use inner beast for instance), there is no interplay between skills that change their effectiveness (ie: berserk to boost inner beast and/or bloodbath). So the idea that they didn't anticipate the PLD using his abilities to take less damage to ... take less damage is difficult to believe if they were playing that class much.

    So, they very likely played a lot of WAR in coil since they're so insistent that WAR is viable in coil. And they didn't seem to play much PLD in coil since they somehow underestimated PLDs extraordinarily straightforward ability set. So I think it's very possible that when designing and testing coil, they did so with the class that they preferred to play (WAR). And didn't put so much effort into testing out the other class (PLD). They just did enough to make sure the PLD could also do the content, but didn't really stress test it.

    And thus, it seems most likely that 2x WAR got a lot of playtime for the devs in coil, and PLD parties didn't get so much. This is further enforced by their original statements about coil difficulty. Running a double WAR setup matches up with what they originally said about how difficult coil was going to be. So it's safe to say that, for all intents and purposes, coil was designed with double WAR in mind. PLD party variants (particularly 2xPLD) turned out easier than expected since they weren't tested as much.

    If this was the case (and it seems very likely to me), then calling raids with WAR tanks "normal mode" is appropriate. All it means is that's about the difficulty that was originally intended. And you can call raids with PLD tanks "easy mode" since they are able to make the experience easier than intended.

    So.... grats to the guys in the video for completing the content on what's safe to assume is the originally intended difficulty.
    (10)
    Last edited by Giantbane; 11-29-2013 at 05:29 AM.

  2. #32
    Player
    TirionCrey's Avatar
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    Tirion Crey
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    Phoenix
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    Gladiator Lv 86
    Quote Originally Posted by Giantbane View Post
    snip
    To assume that the reason why PLD is "so strong" and WAR is how it was supposed to be is cause they tested WAR on everything thoroughly and didn't pay attention to PLD testing is just ridiculous.
    If they would handle class balancing like this in general you might as well assume they don't test anything at all.
    (1)

  3. #33
    Player
    Giantbane's Avatar
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    Adol Giantbane
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    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by TirionCrey View Post
    To assume that the reason why PLD is "so strong" and WAR is how it was supposed to be is cause they tested WAR on everything thoroughly and didn't pay attention to PLD testing is just ridiculous.
    If they would handle class balancing like this in general you might as well assume they don't test anything at all.
    Part of the "retraction" was that they did most of their balancing on content before the primals. They only have so much time, they can't test all permutations of everything and can easily miss instances where certain classes are more effective (sometimes quite a bit moreso) than others. They are also much more likely to miss stuff in the final area where the fewest number of players will be playing at the initial launch of the game.

    It is a much more ridiculous assertion to me that they really played a whole lot of PLD in coil if they somehow missed the fact that you can use PLD cooldowns to reduce or negate big damage spikes. They're your primary cooldowns as a tank, so it's not like they're a bunch of niche use abilities. And there's no complexity to their use. It's just *press button -> take less damage for X seconds". There is nothing to miss here unless they weren't focusing on it at all.
    (1)

  4. #34
    Player
    SwordCoheir's Avatar
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    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TirionCrey View Post
    To assume that the reason why PLD is "so strong" and WAR is how it was supposed to be is cause they tested WAR on everything thoroughly and didn't pay attention to PLD testing is just ridiculous.
    If they would handle class balancing like this in general you might as well assume they don't test anything at all.
    Agreed, it prolly had more to do with how they tested Coil which was probably in full ilv80 gear from Crystal Tower, as many players have said WAR has had a more difficult time managing Coil than PLD till after they get a few AF2/Allagan pieces.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  5. #35
    Player
    Giantbane's Avatar
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    Adol Giantbane
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    Ultros
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    Dark Knight Lv 60
    Quote Originally Posted by SwordCoheir View Post
    Agreed, it prolly had more to do with how they tested Coil which was probably in full ilv80 gear from Crystal Tower, as many players have said WAR has had a more difficult time managing Coil than PLD till after they get a few AF2/Allagan pieces.
    Maybe I don't understand this fight all that well, but the raids that beat this with PLD running 50/50 myth/DL gear, did they feel the need to tank switch much? Why would this raid, with two WARs completely decked out in myth/coil gear feel that was necessary?
    (0)

  6. #36
    Player
    SwordCoheir's Avatar
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    Sword Coheir
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    Hyperion
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    Gladiator Lv 60
    Quote Originally Posted by Giantbane View Post
    Maybe I don't understand this fight all that well, but the raids that beat this with PLD running 50/50 myth/DL gear, did they feel the need to tank switch much? Why would this raid, with two WARs completely decked out in myth/coil gear feel that was necessary?
    Prolly because most of PLD's abilities are flat rate and don't rely on secondary factors, where WAR's abilities like Berserk, Foresight are dependent on attack and defense which are more closely tied into gear.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  7. #37
    Player
    TirionCrey's Avatar
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    Tirion Crey
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    Phoenix
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    Gladiator Lv 86
    WAR in general is just way more dependant on gear than PLD is. PLD can do just fine with itemlvl70 in Coil, while a WAR has a very rough time doing the same. Once WAR gets to average itemlvl 80ish+ it's a whole new story.
    (0)

  8. #38
    Player
    Giantbane's Avatar
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    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SwordCoheir View Post
    Prolly because most of PLD's abilities are flat rate and don't rely on secondary factors, where WAR's abilities like Berserk, Foresight are dependent on attack and defense which are more closely tied into gear.
    You miss the point. In the video, the whole raid is pretty much decked out in the best ilvl90 gear. Tanks, healers, everyone. Yet they felt the need to take the extra step of tank swapping between the 2 WARs in order to beat the fight. My understanding is that most raids that aren't decked out nearly as well don't feel the need to do that, and most run with a PLD MT. Seems that even with all the best stuff, the WAR isn't as effective as the PLD whose entire raid has less.
    (1)

  9. #39
    Player
    Leiron's Avatar
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    Sep 2013
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    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    I believe you can also utilize Hallowed ground to prevent stacks from being gained as well.
    (0)

  10. #40
    Player
    TaneshimaPopura's Avatar
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    Nov 2013
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    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    You don't use Hallowed Ground until the end of the fight. When either tanks gets Liquid Hell only they use it. Warrior is not gear dependent, Warriors can only depend on gear and healers that is the main problem. Warriors wouldn't be in such a pinch if their CDs actually do something meaningful. Sure Inner Beast is a good thing to bypass infirmary since the -50% heals don't affect them, but it's just Warriors are taking too much damage to begin with that negates any meaningful heal contributed by Inner Beast, and Infirmary double dips on Wrath stacks.

    End of the day I still stand by my point if a class is given so many meaningful % based mitigation he could tank Twintania naked (Scenarios like 90s CD Hallowed Ground, 30s CD Sentinel, 15s CD Rampart, 5s CD Bulwark) whereas a Warrior with (5s Inner Beast, every attack has Storm Path 50% heal, all time up Foresight and Bloodbath and Thrill of Battle wouldn't be able to do it cause those CDs aren't meaningful enough)
    (0)

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