Disagree you should be able to do both.
@OP
What I am doing is 30 mind because if you look at it this way I'd rather be able to heal properly and lose a bit of dps rather then not be able to heal properly.
Or you could go 15/15
Or be the crazy person who went 30 piety
More people will complain when other classes get multiple jobs attached to their base class.
(I don't know if you know this or not but Tanaka was responsible for it in FFIII as well as FFXI, so Yoshi's idea was to try to emulate (rather than incorporate) the FF job system.)
30 INT or 30 MND points is a lot, you really can't make it up with gear because you'd still be missing those 30 points no matter what anyway. Having to choose one over the other pretty much completely defeats the purpose of the much touted Armoury System and farming 10k GC seals every time you want to get the best out of one of the jobs, especially in content like Coils, is just plain dumb. But hey you know, Final Fantasy is perfect so there's that.
I got an idea! If you like SMN ! Play WHM off! And if you like SCH well then you off play BLM ! Solved!
You can respec your stat points. It's not like your stat allocaiton is permanent.Well I disagree when you put such a focus on the fact that you can switch from one role to another then you should not stuck an Arcanist with either SUM or SCH. It goes against the main design idea.
So I know you'll answer that they said you're supposed to switch form a class to the other, not job, but to me that's not relevant when 95% of the game design is made so you MUST use your Job and not Class to be effective.
Another option is splitting the stat points between mnd and int- Both jobs technically have use for both stats, and you CAN gear to counter this because you do not need 17/17 ilvl90 to beat turn 5.
You CAN do both. Allocating for one doesn't make the other unplayable. Also, as stated above, if you want to change your mind, you can respec your stats. Most people have seals coming out their ears, it should not be much trouble for you to obtain a stat respec.Disagree you should be able to do both.
So, disagree with your disagreement.
This is a intended side effect of two jobs branching from one class, other jobs added to existing classes will force you to make the same decision. Seriously, why can't you people make decisions? Everyone wants everything at all times, this was a huge problem in XI as well. Any kind of "customization" or decision making process gets shot down by the community because the community hates making decisions. People have been begging for a merit point system. I can't imagine why people want that because it will force them to make decisions about what to merit, and then they'll complain that they're forced to merit a certain way and they want to have everything at once.
Do you really want to flip flop between the two of these jobs, which are in completely different roles, so much that this is really an issue? Don't most people like one job more than the other? With the sole exception of coil (and really just 4-5 mostly) you do NOT need to reallocate your stats every time you want to play the other job. I have my stats allocated for SMN and I have no trouble doing any and all non-coil content on SCH without re-allocating. This really isn't the big issue people are making it out to be.So when the stat specs ends up in a "gotta farm fates for 3h to re-spec to play the job I want" it goes against the idea of the armory system.
Sorry, but no. Liking a system doesn't make you a white knight. People will agree and disagree about almost any system in this game. It doesn't make them a white knight just because they like something and you don't.Glad someone said that. The people who are ok with this system don't play a sum/sch or are white knights.
I have no problem with the system the way it is. I will always prefer one job over the other, but I can still use the other one if I really need to. The primary reason I don't mind is because I leveled 1 class and got 2 jobs. To me, it was a buy one get one free deal. I don't mind the freebie- it is an option I can use when I'm bored or I really need to use it for some content.
"White knight" is just a term haters throw around to try to strengthen their positions. There is nothing wrong with defending something you genuinely believe in as long as you support it with arguments.
Last edited by Alhanelem; 11-27-2013 at 01:35 PM.
I don't think people would care about making decisions inside of their job as long as it doesn't affect their other jobs. The community has been begging for more distinct stats on equipment to have to make some decisions.
The problem is when you sell the game saying: we put an armory system so you can change your role on the fly, easily, anytime you want. The game design foundation is about not making "which job will I play" decision.
So when the stat specs ends up in a "gotta farm fates for 3h to re-spec to play the job I want" it goes against the idea of the armory system.
Seriously why can't you people love Final Fantasy as much as I do? Just accept the great design decisions and be glad they even let you play this game, if you don't like it don't play it, can I have your stuff?
Exactly, the whole idea is to switch when you want, but if switching was 200 tokens I would be ok with it tbh.
Because blinding loving a system with flaws isn't what MMO players do, we complain until it's perfect.
Glad someone said that. The people who are ok with this system don't play a sum/sch or are white knights.
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