Not what I said. You buy one stack- 9999 for 10 per shard then repost them in stacks of 500 or 1000 costing 15 per shard. The point is that someone can buy the shards they _need_ for 7500 instead of far more than they would ever use for 100,000. NOT buying all 50K shards.
Shard rarity IS a problem if the materials are selling for 20 gil and the shards are selling for 70. They're supposed to strike a balance, which they have not. Now if SE wanted material gathering to be DoL's questline and shards to be the real medium, then they hit the nail on the head.
Slowing progress down isn't a bad thing. DoH and DoL both level faster than an MMO should really allow. But slowing it down by making players burn hours running node to node farming up shards isn't the way to do it (even if you aren't doing it yourself, someone else is doing it for you). The only mitigation I've seen to that problem is the occasional leve which rewards an appreciable stack of shards.
And don't say I'm justifying cheating. RMT's are cancer. I'm just not shedding any tears over all the people who don't get to grind out shards for six hours.


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