This is really sick.
They need to implement a confirmation message like everyone here is mentionning.
They also need to make the lock out for Coil apply only to the turns you've actually completed, not the preceding ones.
This is really sick.
They need to implement a confirmation message like everyone here is mentionning.
They also need to make the lock out for Coil apply only to the turns you've actually completed, not the preceding ones.
Last edited by ShadowDan; 11-20-2013 at 11:33 PM.
This right here is why I hate the official forums. They have us locked down tighter then a preschool. Oh that's mean don't do that someone might get upset, hey don't player shame, you might make someone cry.... What is the point of only having one character and one name if SE will defend and protect the douchebags? Once upon a time in other games that didn't have 10 alts people lived and died by their name. They got reputations on our servers. We avoided them. Now we cant do that. I say when player shaming is needed, and it IS needed sometimes, that we should go to another forum and do it. You all know other semi popular used 14 sites, so use em!
Also SE please add lock out warnings so this stops happening. If you wont let us call these people out then you better do something to help us protect ourselves, or in the end you are no better then the ones doing this sort of thing. That's right SE I'm calling you the bully in this case.
People who do this should be suspended for at least a week. They do it purely with malicious intent so it should be against the rules.
Well, a confirmation window would be useless on other dungeons, but with the lock out that happens in the Coil, you don't just lose 15 minutes by leaving the instance, you lose access to turns 1 to 4 for the whole week, so this is a very different matter.
Wait a sec....
I thought coil only locked you out of a turn if you passed it. For instance, someone could take you to turn 5 and lock you out of creating lower turns but you could join someone else's party and have them put you into turn 1-4.
I've never DF'd coil, so I could very well be wrong - but if it really works the way OP claims that makes almost zero sense.
There should be a prompt that ask "are you sure you want to go in?". This will help avoid a situation as the one that is described by the OP.
Last edited by HamHam; 11-21-2013 at 12:22 AM.
Sadly it's true, and it's widespreading. I saw few hours ago players locking out poor victims, inviting them for coil 1 discovering it was even just turn 3 or 4, then all of them leave, locking out the victim.
Where is that jail and item deletion, when needed?![]()
The moment you enter a turn, your personal progress is set to That Turn and you're unable to lead or be a part of any previous turns.Wait a sec....
I thought coil only locked you out of a turn if you passed it. For instance, someone could take you to turn 5 and lock you out of creating lower turns but you could join someone else's party and have them put you into turn 1-4.
I've never DF'd coil, so I could very well be wrong - but if it really works the way OP claims that makes almost zero sense.
So in this case if someone was on Turn 5, led the party, and didn't mention it? Yeah they could strand 7 people from T1-4 for the week.
XI: Zeroblade, Titan Server
if this is true, this is just stupid, you know what makes this even more sillier, theres like a confirmation for everything else do you want to do this etc for the most trivial of things, but not confirm do you want to continue in this save run...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.