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  1. #21
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Still not adding up to 3 months.

    Drop rates being to low were reported the first day someone completed a run RIGHT?

    Actually the dev response to the post linked above was on the 14th. So a fix in one week not 3 months.

    So what's your point?
    My point is they've had nearly 3 months of hard data from from coil to show them that the drop rates were wrong in turn 1. If not three months, then there's been at least 2 months when people have been trivially clearing it.
    (2)

  2. #22
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vantwan View Post
    I find it really annoying that they're calling this a "hotfix" when they schedule it days in advance. That's called a maintenance, not a hotfix.
    an hotfix is something that will change both current working code and development code since it was unexpected.
    (1)

  3. #23
    Player
    Libby9's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    73
    Character
    Silke Silke
    World
    Gilgamesh
    Main Class
    Pugilist Lv 73
    Maybe they did it intentionally to artificially slow down people getting loot!
    (0)

  4. #24
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    While it's true they could have ran this code in sim during development, it's obvious they didn't which is their mistake. Now catching it since the game went live is another story. While the data would certainly be there for at least a few hundred Turn 1 attempts, they don't exactly have someone sitting there dedicated to watching the game's drop rates...that's a bit silly. Especially considering everything else they've had to deal with.

    Since drop rates are ALWAYS complained about even when they're working it's hardly something the devs are going to jump all over, especially when it's the drops from a pair of chests very few people were getting until a month or so into the game's release. Keep in mind as well that the RNG is actually working fine it was the distribution that was off and not everyone was saying which chests their loot was coming from so the statistics may have been sound for the loot as a whole, making the issue harder to confirm. It may have taken one person claiming a piece of loot fell from one chest that the devs knew was supposed to fall from the other to really get the ball rolling.
    (0)
    Last edited by Lithera; 11-18-2013 at 08:59 PM.

  5. #25
    Player
    permbanned's Avatar
    Join Date
    Oct 2013
    Posts
    138
    Character
    Lazy Cat
    World
    Balmung
    Main Class
    Conjurer Lv 50
    (0)

  6. #26
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by blowfin View Post
    My point is they've had nearly 3 months of hard data from from coil to show them that the drop rates were wrong in turn 1. If not three months, then there's been at least 2 months when people have been trivially clearing it.
    Then SE acted on it when people finally decided to report it and they investigated since you know, Coil has had some issues (Turn 5) before - Still don't understand that concept? SE tells you to report things so they can investigate it, it wasn't until recently did people start bringing up this situation which in-game made a lot of people go: "Huh I did actually noticed a lot of x rather than y everytime we did turn 1, I thought it was just RNG."

    When something is random you can't always assume something is bugged just because you're not getting what you wanted for example - I could say the primal drops are bugged as all I ever see every time I do a primal is a WHM weapon or Lance, yet I bet someone will say they almost never see those.
    (1)

  7. #27
    Player
    diulalasing's Avatar
    Join Date
    Oct 2013
    Posts
    212
    Character
    Yaladilae Hallucinate
    World
    Cerberus
    Main Class
    Culinarian Lv 50
    I read the title as hot date for next week

    Damn, i am desperate
    (4)

  8. #28
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    good thing that I will start coil this sunday!
    (0)

  9. #29
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tupsi View Post
    Then SE acted on it when people finally decided to report it and they investigated since you know, Coil has had some issues (Turn 5) before - Still don't understand that concept? SE tells you to report things so they can investigate it, it wasn't until recently did people start bringing up this situation which in-game made a lot of people go: "Huh I did actually noticed a lot of x rather than y everytime we did turn 1, I thought it was just RNG."

    When something is random you can't always assume something is bugged just because you're not getting what you wanted for example - I could say the primal drops are bugged as all I ever see every time I do a primal is a WHM weapon or Lance, yet I bet someone will say they almost never see those.
    That's right *you* can't assume RNG is broken, but if SE is not logging, and reporting on end game drops and rates this game is doomed. That is such a fundamental feature to any MMO back end, and in the same vein as needing to monitor the global economy for gil in/out, market flow, etc.

    SE should not be acting on a bad loot table because people are reporting it, specially not for a loot table that is locked out once a week and is one of the only few real end game drops. They should have been a lot more proactive on this. T1 has been getting cleared since the 2nd week of this game, across all servers, and that rate has only ramped up since then.
    (4)

  10. #30
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Vantwan View Post
    I find it really annoying that they're calling this a "hotfix" when they schedule it days in advance. That's called a maintenance, not a hotfix.
    Actually, a hotfix has nothing to do with scheduling. The term hotfix means to update in-production. Which means, in order to do a hotfix, something must be patched while the server is online, no reboot required, no downtime required. If downtime is required, then it is not a hotfix, by definition of the term.

    Not trying to be a prick, just trying to clarify terminology which is commonly misused.
    (1)

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