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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think a loooot of you simply have loose of sight that gear is a means to get acces to new challenge and content, not to crush older content. actually stuff ilevel 90 is like be around 70-80 for the game, means you go in a dungeon 50 with more of 20 level over it.
    if you want to faceroll content, simply ask to take out the level sync, is the same.

    about increase the monster because of the general item rating of the team, is far easier to simply cap the stats of your equipement instead to increase the stats of monster without break the balance.


    let's do a bit of comparaison:
    here the allagan heavy armor, ilevel 90 ( http://na.finalfantasyxiv.com/lodest...m/758972db85b/ )
    here the hoplite body armor, ilevel 60 from AK ( http://na.finalfantasyxiv.com/lodest...m/f97f7f9c2f6/ )

    +13 str, +15 vit, +10 accuracy, +10 def and +10m.def

    and it's only one piece... seriously the point is not to be the god of war, but simply to be logic, with the add of futur content 50 with more ilevel (probably) some content low level will be rushed...
    what it will lead? reduction of gain from the dungeon when the new tier of dungeon will come out... meaning new player will have to farm more because some player simply want to stay uber and farm easy stuff fast.

    all the trouble about FF14 is this...people want to do everything fast and without challenge...
    (2)

  2. #2
    Player
    zeroumus's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Zeroumus Garagelan
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    no, the point of higher level gear is not to lock you out of high level content.

    the point of gear is to make your character better so you can use free will to choose if you want to challenge harder stuff, or simply make old content easier.
    (1)

  3. #3
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by silentwindfr View Post
    -snip-
    Well, SE wanted to attract the WoW crowd, and they came in force.

    Patch 2.2, farm ilvl 110 AF2 by doing AK and Garuda. Please look forward to it.

    Quote Originally Posted by Battlewrench View Post
    Why did everyone ignore this post? +1 dude it keeps gear worth it and makes the content still challenging some people are talking about removing the carrot from the stick. Its a carrot stick game if you don't have a carrot you've just got a stick...

    Scaling up the dungeon for people with higher level gear sounds like a good idea while keeping the original content for people who dont have the gear yet.
    Because there'd be no way of balancing it if the party doesn't have the same gear level.
    Over geared healer and normal geared tank... how that would work? The mobs can't hit too much because the tank would spike too much, nor hit too light because then the healer wouldn't have to heal.

    The carrot at the end of the stick should be new content. Ideally, we'd move on to the next tier of dungeons after we get our stuff from the last, not just do the first and jump to the last. I hope SE gets their progression right in the future.
    (0)
    Last edited by Ri_ri; 11-18-2013 at 01:23 AM.