Quote Originally Posted by Sinth View Post
Close proximity (or low amount of hops) to the data servers. In low-latency scenarios, the server live-state model is superior in all regards to client live-state.
I live 2 - 3 hours drive from the city that the server is in, I get 20 ping with no packet loss and i have 1+ second delay on every movement. Casts are fine, but stuff like jumping and moving has a huge delay. All of my friends who are on different ISPs have the same problem. I can mount while running.