Quote Originally Posted by Billie21 View Post
Thank you very much for this initiative, I hope (but not too much) that they will finally give us an answer on this problem.
Much obliged…

…and I hear you.

My hopes hit a low as well after understanding the nub of the issue thanks to Sinth's explanation. As someone said in his thread, SE's facing a dilemma where both ways are bad PR: either admit they failed to take into account the huge discrepancy between Japan's outstanding connections and the rest of the world which is clearly not as well connected, and much more distant from the datacenters; or maintain the silent treatment and face some kind of exodus as people become first aware, then jaded from vainly trying to avoid events that already happened when their screens display them…

I might know a thing or two about communication and diplomacy, but in such a case, I really don't know how I would resolve the situation. It would surely imply meeting with staff leaders (especially producer, CFO and Network Lead) to really get all the data (not the kind of meeting you improvise on the fly…), and consider all possible avenues before even considering going public with any of them, let alone working out the wording. The situation is so dire and deep that it's nigh impossible for us, outsiders, to even theorise about it without solid facts and figures. So yeah, the possibility that they decide to talk in the next event after reading this letter of mine is more remote than ever. If they do address it, even just to acknowledge the issue, in corporate subtext, it will be because they would have been brainstorming for some time —the kind of neurone mashing that calls for a hefty intake of ibuprofen.

What I can say, however, is that if I were that guy, I'd think about servicing the customers and the game first and foremost because no amount of profit can justify such a failure. People get fired over much lesser blunders than that in my book, it's at the level of threatening the weight of this game in the worldwide market: huge missed opportunity. Gamers are so quick to hop these days, you'd have to be either unaffected (either because you only craft, or live less than a thousand miles away and sit on a coax/optical connection), or be a loyal FF fan to a borderline blind degree (read: adoring FF & memory games), to stay here after you've tried any other MMO out there. Heck, even playing the action-packed FF XV might trigger the wake up call that games aren't meant to be so clumsy when difficulty arises.

Still on the being-that-guy conjecture, if I had the millions, I'd probably try to pull off that re-reconversion bearing in mind the first expansion (3.0) as a redeeming window; and however formidable that would be, I don't know if it would be enough to morph ARR into anything more than FF XI-2 in terms of player base —again, numbers and research required to form an opinion on the matter before green lighting anything.

So… yeah… I guess it's highly unlikely we hear so much of a whisper about it before 2014. At least it hasn't reached media awareness yet, most journos out there are still in awe at the graphics —if I were that guy I'd probably do make it so it stays that way for as long as humanely possible.

Talk about a mess… whereas in the meantime, dear CEO Phil rogers is shouting to whoever wants to hear about it that SE now focuses on online components in all their games, rolling out the red carpet for worldwide cooperation between teams and whatnot… I just hope, for his own sake, that he knows the core tech behind their shiny new-reborn flagship and datacenters is just not yet entirely up to the task for massive integration in their whole product line. That is, if he hopes to work with current net plugs rather than those of the next decade…