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  1. #31
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Arcell View Post
    No, because they're different games. I wouldn't expect any MMO to launch with 4+ full story campaigns, dozens of raids/dungeons and 20+ classes because that's an unreasonable expectation. If a game is a direct sequel then maybe I could see having that kind of expectation but that's rarely ever the case, especially with MMOs. Content takes time to create and this game is not building directly on top of another. It is its own new game with its own classes, world and content separate from all other games.
    I dunno.
    For a P2P game, it sure is lacking.
    Kinda feels like a step backwards. New game, rebuilt game or not.
    As it stands, it is not P2P worthy, it's only because it's called Final Fantasy why we have to pay.
    We have more problems than a F2P game. I expected y'know...quality gameplay and services.
    Feels like I'm dealing with Maple Story hacking RMT's and Nexon support.
    End-game is not fun in this game. I quit with the whole WP runs so I craft.
    I told my friends to wait a few patches if they wanna give this game a go, not worth it now.
    (4)
    Last edited by Arriverderci; 11-14-2013 at 04:07 PM.

  2. #32
    Player
    mindful's Avatar
    Join Date
    Aug 2013
    Posts
    345
    Character
    Mindful Pizza
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Arcell View Post
    No, because they're different games. I wouldn't expect any MMO to launch with 4+ full story campaigns, dozens of raids/dungeons and 20+ classes because that's an unreasonable expectation. If a game is a direct sequel then maybe I could see having that kind of expectation but that's rarely ever the case, especially with MMOs. Content takes time to create and this game is not building directly on top of another. It is its own new game with its own classes, world and content separate from all other games.
    Thing is there are hundreds of mmos out now days most f2p . It would not be that hard to get some of that talent to help out on a mmo. Like some the newer mmos now are now doing. Many game ideas have been trial and error for the last 10 years on mmos. Some work some do not , and there still room to improve the genre.
    (0)
    Last edited by mindful; 11-14-2013 at 04:09 PM.

  3. #33
    Player

    Join Date
    Sep 2011
    Posts
    430
    I have to agree with the OP. I'd love some talent trees, or basically anything to customize my job a bit. Our Chocobos are more customizable than the main jobs in the game. That's just dumb.
    (0)

  4. #34
    Player
    DrCake's Avatar
    Join Date
    Nov 2013
    Posts
    4
    Character
    Tasai Minabi
    World
    Balmung
    Main Class
    Culinarian Lv 50
    There will never be a mmo released that will satisfy everyone at launch. Look at TERA, that game was a breath of fresh air in the mmo world, but then it died after four months because the end game was... well, there was no endgame. Now, it's more popular than it was before. Just give ARR time, they are using a phoenix down on a failed game and trying to make it their own. Everything with games takes money and time. Even if we were given 20 classes from the start, people would still be complaining about imbalances, lack of skills, and whatever else they can think of after powering through the game.
    (1)

  5. #35
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by DrCake View Post
    There will never be a mmo released that will satisfy everyone at launch. Look at TERA, that game was a breath of fresh air in the mmo world, but then it died after four months because the end game was... well, there was no endgame. Now, it's more popular than it was before. Just give ARR time, they are using a phoenix down on a failed game and trying to make it their own. Everything with games takes money and time. Even if we were given 20 classes from the start, people would still be complaining about imbalances, lack of skills, and whatever else they can think of after powering through the game.
    Everyone I know is waiting for 2.1 to decide if they continue to sub or not. They'll stay subbed to 2.1 until they get bored, then never come back if 2.1 isn't AMAZING.
    (0)

  6. #36
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    The issue isn't the number of jobs, it's the fact that each one is completely identical. There are zero choices in your abilities or equipment as any of the nine jobs in the game.

    FFXI may have had a similar number (11 vs. 9) but you also had support jobs to choose from (no, WAR/WHM was not good, but that doesn't mean there was only one valid choice per job) and equipment wasn't a completely linear progression.

    WoW may have had less classes, but each one had very different talent choices, resulting in at least 20 legitimately competitive combinations. Again, they weren't all good choices, but there was more than one perfect build for each class.

    They don't need to have any more jobs right out of the gate, but they need to make it so that one level 45 black mage isn't a carbon copy of every other level 45 black mage.
    (2)

  7. #37
    Player
    Valcro's Avatar
    Join Date
    Jun 2011
    Posts
    96
    Character
    Romu Zari
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    I like how no one actually disagrees with the OP and instead looks to their 'only 9 jobs in this entire game' comment to troll.

    I strongly agree that this game has been extremely linear. Personally for me, allowing us to choose which two sub classes to draw abilities from would go a long ways in making things better. As things stand, classes get massive freedom but who plays classes for groups? When jobs are obviously designed to be THE one you choose for groups? So classes are left for soloing or farting around in small groups of two or three. I guess that's why they get ten slots. Apparently jobs get only five slots from two predetermined classes for so called balance purposes.

    This system is superior to the sub job system in FFXI, but it loses a lot of it's luster when it's so restrictive. It's no longer superior. It might even be inferior. FFXI gets one sub job but FFXIV gets two! that are predetermined and only has select abilities that can be shared unlike FFXI where a sub job gave all abilities up to the half way point in levels. For those that are not aware that means a 75 WHM with a 37 BLM sub could use all abilities and spells up to a level 37 BLM. I can live with a stripped down version of this if I could choose which two classes I can draw abilities from. I might even call it superior despite having a limited selection because there's far less chance of imbalances that plagued FFXI for it's entire existence.

    No matter what you do though, there is nada you can do about everyone looking and playing the same way. People will look for the best way to play MMORPGs and eventually it becomes the standard and expected of you to follow their lead. BUT, that is sure a hell of a lot better than having no choice whatsoever on the matter. Linearity sucks.
    (0)

  8. #38
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    yep the lack of customisation is pretty bad tbh . an example if stat allocation , I mean how many different builds are there ? Almost every player who is a PLD is identical to the next PLD etc . There is no diversity . Everyone is clone , even armor . I mean look at tanks in darklight ... clones .

    I was hoping you could mix and match skills to make amazing classes like a warrior who has the ability to cast BLM spells for example, or a bard who uses a 2h axe , a monk that can also be a healer .

    Some say the game requires skills .

    My nephew who has never played this game before jumped on my PLD and successful tanking WP run with only 1 wipe . I gave him a few instructions while he was playing , he didn't dodge a single AOE either lol .
    (0)
    Last edited by Grailer; 11-14-2013 at 05:42 PM.

  9. #39
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Dhaenon View Post
    There is only 9 Jobs in this entire game.
    Looking at my Classes in my Character screen I count 20 (arcanist counting as 2) nevertheless!

    Quote Originally Posted by Starlord View Post
    19 Jobs after 11 years. FFXI only started with 6 Jobs: BLM WHM WAR THF MNK RDM
    This.

    If you research the launch history of each of the games you mentioned (OP) you will noticed that few, if any, had as much customization nor as many jobs as they do now...

    You cannot compare the customization of an MMO that has been combed over relentlessly for 10+ years to that of a brand new mmo. Apples to oranges my friend.

    May as well start complaining that children are born as babies rather than full fledged adults while you're at it.
    (3)
    Last edited by Matsume; 11-14-2013 at 06:00 PM.

  10. #40
    Player
    Dhaenon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Dhaenon Sadis
    World
    Balmung
    Main Class
    Arcanist Lv 50
    If you research the launch history of each of the games you mentioned (OP) you will noticed that few, if any, had as much customization nor as many jobs as they do now...

    You cannot compare the customization of an MMO that has been combed over relentlessly for 10+ years to that of a brand new mmo. Apples to oranges my friend.

    May as well start complaining that children are born as babies rather than full fledged adults while you're at it.[/QUOTE]

    If I remember correctly... FFXI launched in America with what I have previously said. WoW launched with what.. Warrior, Mage, Rogue, Druid, Shaman, Warlock, Paladin, Hunter and Priest. Yet they had the 3 spec lines like I mentioned. Please stop telling me I am comparing them incorrectly. DAOC launched.. LAUNCHED with 30+ classes. SWTOR hasn't added anything. Everything I said is correct. A game shouldn't launch with the promise that, one day it will be on par with games out currently. That is stupid.
    (2)
    "Fear, Belief, and Love are phenomena that determine the course of our lives. These forces begin long before we are born and continue after we perish."

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