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  1. #1
    Player
    dosu24's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Elissa Khilo
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Only real way to make warriors better and stick with their concept on how warriors should tank is just increase the amount of HP gained per VIT. We are taking huge amounts of damage a 20% increase with our buff just doesnt cut it. We should be running around with 10K+ HP in full DL if we have no mitigation on dmg we take. And also give us another stun/interrupt spell.
    (0)

  2. #2
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by dosu24 View Post
    Only real way to make warriors better and stick with their concept on how warriors should tank is just increase the amount of HP gained per VIT. We are taking huge amounts of damage a 20% increase with our buff just doesnt cut it. We should be running around with 10K+ HP in full DL if we have no mitigation on dmg we take. And also give us another stun/interrupt spell.
    In reality, how Devs envision WAR tanking is inferior to PLD tanking from healer's perspective - Paladin simply requires less MP to get healed, and it adds up quickly over time. WAR has 20% more HP, PLD takes 20% less damage = WAR needs 20% more MP to stay alive and generates 20% more cure-hate compared to PLD. Well, I'm really curious how Devs are going to sort this out.
    (0)

  3. #3
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zirael_Foxfire View Post
    In reality, how Devs envision WAR tanking is inferior to PLD tanking from healer's perspective - Paladin simply requires less MP to get healed, and it adds up quickly over time. WAR has 20% more HP, PLD takes 20% less damage = WAR needs 20% more MP to stay alive and generates 20% more cure-hate compared to PLD. Well, I'm really curious how Devs are going to sort this out.
    War has 25% more HP, and gets 15% more healing received as well from our Tank Stance. It's not dramatically, or noticeably different. The real difference between us is Pally Cooldowns and that's it.
    (1)

  4. #4
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    The skill suggested in the original post is terrible. Push this button to die in 10 seconds. No thank you.

    Quote Originally Posted by ZDamned View Post
    War has 25% more HP, and gets 15% more healing received as well from our Tank Stance. It's not dramatically, or noticeably different. The real difference between us is Pally Cooldowns and that's it.
    This guy gets it. The difference before cooldowns is miniscule, and almost completely ignorable. It is merely a rounding error in a healer's overhealing numbers.
    (0)

  5. #5
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Paikis View Post
    This guy gets it. The difference before cooldowns is miniscule, and almost completely ignorable. It is merely a rounding error in a healer's overhealing numbers.
    Actually, he does get it. He's effectively saying that Shield Oath and Defiance at roughly the same (not completely true, we'd need 25% healing bonus to be even in terms on MP usage) and that the CD toolkit is what makes PLD much better than WAR.
    (0)

  6. #6
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Shinkyo View Post
    Actually, he does get it. He's effectively saying that Shield Oath and Defiance at roughly the same (not completely true, we'd need 25% healing bonus to be even in terms on MP usage) and that the CD toolkit is what makes PLD much better than WAR.
    Uh... that's what I said?
    (0)