It has 13 int and 16 crit, and beats every other ring you can get in the game. There is no INT/CRIT/DET ring so while the spell speed *is* a bad stat for smn it mainly just happens to be there on the side.
OK in my Case I went for Relic+1 I m about to get the body next week (since I m still using my Af1 Body) I hate how the DL Cloak looks, altho I might end buying it for my BLM and have an acc boost later on for summoning, I read somewhere it is worth to have full acc set on summoning then switch to INT-Crit-Det once the Summon is up, even when it shows it updates over time but in a LONG time. I feel Vanya it s like way overated for me spending 2kk on that isn t just worthy for the stats when you can have other options altho I guess is about preference. Acc cap it s highly required ONLY on Coil as people mentioned and probably after turn4 if you aren t aiming into those for now you are good without the acc boost of some pieces because if you don t "miss" you wont need acc anyways since it doesn t really boost your crit or anything else.
Not really, Myth belt, while being slightly less damage than Allagan belt, actually turns out to be BiS because it has Accuracy that SMN need to hit the Garuda accuracy cap. If you got all 'pure damage' pieces, you would end up with something like 428 accuracy, which you could augment to ~432 with food, but your Garuda accuracy would be crappy.
It also updates when various buffs are cast on the pet, i.e. Rouse, Fey Covenant, and who knows how many other spells. Relying on an alternate set used when summoning is just not reliable over time. You either go accuracy for the pet full time, or you accept sub-par accuracy on the pet for Coils. (and future content)
It's Spur, not Rouse. Basically anything that modifies stats relating to gear. Rouse is a buff applied directly to the potency of skills so it doesn't reset the pet, while Spur affects the attack power stat which is a modification to a stat that is relevant to gear. Fey Covenant affects magic defense, Fey Light and Fey Glow affect the speed stats, so all three of those reset the pet's stats. As far as I know these are the only party buffs that could have the pet reset.It also updates when various buffs are cast on the pet, i.e. Rouse, Fey Covenant, and who knows how many other spells. Relying on an alternate set used when summoning is just not reliable over time. You either go accuracy for the pet full time, or you accept sub-par accuracy on the pet for Coils. (and future content)
It's always possible to simply tell your group's Scholar to not use Covenant or Glow/Light, but the loss of Spur by itself makes accuracy set barely worthwhile.
If we are unable to do Turn4 for allagan pants/earrings for whatever reason, would the myth equivalents work? (at least temporarily?)
and it sounds like there are mixed opinions on the belt...
Work, sure, but you really don't want to spend 825+495 myth on 'temporary' items, I wouldn't think.
Better plan would be to get a bracelet/necklace crafted and max out accuracy on that, and use that in lieu of the accuracy you need from allagan pants.
Even if I had the Allagan pants I'd use the myth ones instead (in a final set). Myth belt and legs are better than Allagan if you need the accuracy. And as a SMN, you do. People are just so in love with crit that they can't accept this fact.
And personally I think crafted gear is completely worthless, especially considering we're getting an ilevel 80 set in one month. I am not spending money on gear that will barely last one month.
From my best estimate, you need 108 accuracy from your gear (449 total) to max out Garuda accuracy in Turn 5.Even if I had the Allagan pants I'd use the myth ones instead (in a final set). Myth belt and legs are better than Allagan if you need the accuracy. And as a SMN, you do. People are just so in love with crit that they can't accept this fact.
And personally I think crafted gear is completely worthless, especially considering we're getting an ilevel 80 set in one month. I am not spending money on gear that will barely last one month.
With full Myth gear (head, body, hands, legs, feet, waist, neck, wrist, ring) and allagan ring/earring, you have 113 accuracy, more than you need.
Using Myth legs and feet, you gain accuracy, but lose more damage than any other possible avenue of gaining that accuracy. For the legs, you gain 10 accuracy, but at the loss of 5.1 int worth of stats. For the feet, you gain 6 accuracy, but at the loss of 3.45 int worth of stats. These two sidegrades are by far the worst in terms of accuracy gained for damage lost.
In order of most effective upgrade, it goes like this:
Hero's Belt (replace Allagan) > Astral Ring (replace Hero's) > Rose Gold Earrings (replace Allagan) > Astral Bracelet (replace Hero's) > Astral Choker (replace Hero's) > Summoner's Trousers (replace Allagan) > Summoner's Thighboots (replace Allagan)
So if you start with the BiS set from a damage perspective (myth head/body/hands/neck/wrist/ring + allagan pants/boots/earring/ring), you have 86 accuracy. Alright, 22 to go. Hero's Belt and Astral ring offer the best accuracy gains per int (stat worth) lost, for a +11 and +12 accuracy boost, respectively. That puts you 1 point over the accuracy cap for Garuda.
So, as of now, the BiS set looks like this:
Myth Head
Myth Body
Myth Hands
Myth Waist
Allagan Legs
Allagan Feet
Myth Neck
Allagan Earrings
Myth Bracelet
Astral Ring (pentamelded for +12 crit, +3 accuracy)
Allagan Ring
Any other combination of items may result in sufficient accuracy to hit 100% on Garuda in Turn 5, but it would leave you with less DPS. There is no middle ground, there is no gray area. There is the best, then everything else.
Last edited by T0rin; 11-14-2013 at 01:24 AM.
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