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  1. #11
    Player
    Vars's Avatar
    Join Date
    Apr 2012
    Posts
    23
    Character
    Vars Dalith
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ChaozK View Post
    For MNKs and DRGs it sometimes makes sense, since they have a combo system. For example DRGs basic 1-2-3 combo ends with a 300 potency attack which would be kind of wasted if you unleash it on a mob with that low health. Same with combos that end in a dot like MNKs demolish. It probably makes less sense for ranged dps though (with the exception of SMN).

    Sounds like maybe their judgement of a mobs health was a bit off.
    Exactly! As a mnk and if i'm and just finished my combo, often times I'll switch targets so I can land Dragon Kick on the next mob. Imo, why waste a perfectly good debuff on a near dead mob, of course if the previous one is still alive after then I'll Twin Strikes or something to finish him off.
    (0)

  2. #12
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    I do that when I DPS (BLM), after my last cast if mob only has about 5% life reminding, I would switch to the next mob, most of time the tanks would have killed the mob before i can finish my next cast.
    (2)
    Last edited by baopee; 11-12-2013 at 12:21 AM.

  3. #13
    Player
    Anisto's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Anisto Arinota
    World
    Zalera
    Main Class
    Lancer Lv 50
    Not really understanding the big deal here. Is this causing you to wipe often or something? I switch early at times to keep from over killing a mob, if I look back and see the mob still alive I tab over and start my next combo and kill him. To me that just makes a little more sense. If that's the biggest problem I had in a dungeon, it would be a lucky DF to me.
    (1)

  4. #14
    Player
    TaruLala's Avatar
    Join Date
    Aug 2011
    Posts
    12
    Character
    Stub Hub
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I'm guilty of this alot on BLM. If there's one thing i hate, it's an interrupted cast. And it will happen alot of times that you set off that last fire and the mob is dead before you get it off. For that reason i 99% of the time elect to hop to the next mob at that point rather than waste a CD on an interrupted cast or Scathe. There's the sometimes awkward moment where everyone hops and it stays up for 5+ seconds and i'll just kill it off at that time. That's my rational.
    (4)

  5. #15
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    It makes sense, especially for caster classes, to switch early, to avoid wasting a GCD casting.

    It doesn't make too much sense for melee classes or bards.

    Everyone should be multidotting or AoEing anyway, so that should be happening constantly.
    (1)

  6. #16
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    If my dots are rolling and I don't have a charge of Aetherflow for Bane, I'll switch targets since it takes 4-5 seconds for my DPS to start rolling and it's a waste for me to put those 4-5 seconds on a mob that'll die in 3.
    (0)

  7. #17
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Starvald View Post
    Hello there,
    I am a bit puzzled about something that I have now repeatedly observed in several dungeons and maybe someone else has an answer to that.

    Several times now in several different dungeons have I seen different members of dps classes beating a mob down to about 5% of its life bar. After they reached this magical value, they switch to the next mob in the pack and start beating that one down...leaving the tank and healer...and sometimes the other dps to finish killing the first mob off (if the second dps isn't doing the same as the first dps which I have also seen a lot of times by now).
    as a BLM i find myself doing this very often because i know that the likelihood of my next Fire cast reaching the mob is slim
    (0)

  8. #18
    Player
    Starvald's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    53
    Character
    Starvald Demelain
    World
    Diabolos
    Main Class
    Archer Lv 50
    Alright...i understand the case of not wanting to waste a GDC or whatever...(even though I don't really care about that). Dotting on mobs is also fully understandable and so on and so forth..
    what makes no sense to me is switching targets without paying attention to the fact that there is no dot on the first. or not switching back after using your GDC on the second mob. That's just bad playing in my books.

    And no, it doesn't result in wiping as has been asked before....but i find it plain annoying if the tank or the healer have to clean up after their DPS.
    (0)

  9. #19
    Player
    KittyPr's Avatar
    Join Date
    Oct 2013
    Posts
    47
    Character
    Bruce Banner
    World
    Louisoix
    Main Class
    Gladiator Lv 57
    i often leave the mobs at 5-10% life
    why ? because i'm summoner and my dots do the rest of the job lol
    (0)

  10. #20
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Because that last bit of HP is often a waste of whatever we are about to use next... that and dots will normally finish stuff off. Mnk, Drg and Brd can all throw out a quick aoe if there are several targets to finish off anything low on hp. Summoners are rarely focusing anything other than bosses and if they are you should ask that they stop.
    (0)

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