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  1. #1
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Steeled View Post
    It was mostly like this in 1.0 and created some very strong jobs, tankable mages and such...

    That said, there should be a lot more room than what there is, and OP is right that many cross-class skills just suck and are false choices. Cure is crap if you're not a white mage, for instance.
    Cure is crap if you don't have magic damage on your weapon. Thats why plds only cure for 300 when a blm can cure for 600.
    (0)

  2. #2
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ryans View Post
    Cure is crap if you don't have magic damage on your weapon. Thats why plds only cure for 300 when a blm can cure for 600.
    All weapons have MDMG, it just isn't displayed for physical weapons. Check xivdb. Real reason for Cures being so bad cross-class is being ~150-200 MND under a WHM/SCH. (Edit: Though your exact example there is right; Curtana is way under Stardust Rod in MDMG for obvious reasons)

    @OP: In early 1.0 THM was basically the best tank for 3/5 of the open world NMs, had a heal with regen on it, and the ability that allowed them to tank so well (Emulate) could be crossclassed. I tanked Great Buffalo on Archer just because.

    It's not bad to want choice, but SE is probably hesitant to go back to that level of freedom after embracing its current design ethic.
    (0)
    Last edited by SeraviEdalborez; 11-10-2013 at 07:33 AM.