working as intended.
working as intended.
Seems to be working as intended.
Seriously, if the changes OP mentioned were implemented, it would drive down the food cost.
The more difficult and elusive something is, the more gil you will make -- having a bigger market will not increase profits IMHO.
I don't give a rat's ass about the market value of food. My FC's currently fighting lag on Titan and I want to cook for them, and I'm not doing that when I need one recipe per person per 10 minutes of play.
Also, am I the only one who finds it ironic that even the current, crappy food market can only be sustained because we have bots mining shards 24/7 and selling them for nothing?
Last edited by ceiimq; 11-08-2013 at 09:10 PM. Reason: Less confrontational
Food is too expensive as it is. I don't know what is going into the driving force behind the base cost of food vs sell value (ie. profit) but I get the feeling that serious cooks are making some crazy money. I am currently spending about 100k a week on food, and farming that money up is not easy... Most people end up farming up the mats and or buying the base mats themselves and having a cook make it for them. Because food just costs way too much. I am presently only sustaining the money by capping out my myth tomes which in turn is giving me pointless philo tomes that I am selling mats off at 20k a pop (give or take) in order to support my raiding habits of food. And lets not even get into potions... those things are outrageously expensive because there is one mat that is ridiculously hard to get causing mega-potions of x to sell for 5k or more a piece.
Driving the prices down is good at this point, because food is basically a "luxary" item that also happens to be required. Would be like needing a car to get to work (because you have no other viable option) and the only cars being sold were 100k mecedes, lexus, and bmw. So everyone who is serious about getting to work gets a car, and then has no money left over for anything else.
Considering I rarely risk losing my HQ toast on most runs because of the worry I might lose it after only 2 minutes...no it won't. I would like to use food 100% of the time on DoW or DoM classes but it's not worth it. In FFXI, food was cheaper but sold so much faster because you rarely saw anyone doing anything without food...especially in endgame.
Yay! Thanks so much for listening!Greetings,
We are currently working on adjustments for patch 2.1 to make it so food effects do not wear off when you are KOed.
We understand that there have been a lot of feedback asking for longer effect durations or higher stats when considering the materials needed for high level recipes, but we’d first like to monitor the situation with the planned adjustments.
Personally, I didn't buy food because it expired on death. What's the point of food if, when you do need that one buff that could edge you, it wears off every 2 minutes? And I am Culinarian 50.When food starts to persist through death, there will be a HARD CAP of food being used per a set amount of time. 1 food item per 1 player per 30 minutes. Seems so similar to the weekly myth cap. Once every player willing to use food does so, there is no reason for them to buy any more untill the ones they have wears off. Food market freezes for set time, crafters start to spam undercutting just like the RMT does. Not-best food will stop selling AT ALL.
Now I'll seriously consider going for the caster crit food as a Scholar.
I honestly don't understand why people don't just buy the vendor food from the shopkeep in Thanalan? It has 8,4,2 food for everyone there except tanks and the prices range from 19g to 59g per
People who say having food last longer (which is functionally the same as food being cheaper) will destroy market obviously does not understand supply and demand. In theory there ought to be a market for HQ hi-elixirs, but at 1125 philsophy stones per 3, it's safe to assume nobody is crazy enough to even make them, and certainly I can't imagine people paying 100K for a HQ hi-elixir when NQ version is under 1K gil. Therefore, we can say with certainty that if HQ hi-elixirs are cheaper to make, the market will definitely go up because right now, the supply is effectively 0 due to its prohibitive cost. Right now, food cost is pretty prohibitive too so it's only used in very few circumstances, thus lowering demand. Making food cheaper can increase demand, and while the unit cost of food will likely go down, you'll be able to sell more of them if people aren't worried about losing them on death. Right now, people simply don't use them unless it's a key raid.
The largest problem in your "list of problems" is not even listed here.Today I would like to talk about cooking, the forgotten craft. I just dinged 50 cooking 2 days ago on a non-legacy server, and started making food for my FC who has begun end game.
There are a few problems with cooking I've seen so far:
1) It makes 1 item at a time
2) The shard costs for food is equal to that of an armor/weapon
3) Food lasts 30 minutes
4) Food fades on death
Some food takes a philo tome item for 125 tomes. It makes one food item. That's a retarded amount of cost for one food.
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