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  1. #21
    Player
    carlos777uk's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Carlos Jackal
    World
    Phoenix
    Main Class
    Pugilist Lv 50
    Except when crafting, I hit a 10% chance failure 3 times in a row (that's 1:1000 chance) two days on the trot. Added, I crafted 46 items before getting a HQ when the HQ chance was always better than 6% and up to 15%.

    World's unluckiest gamer? Doubt it. Spout all you want about stats when the engine works mathematically correctly. This game does not work correctly.
    (1)

  2. #22
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    This was a really informative post.

    Next is implicit functions for implying the boundary between a number that is random and one that is part of a group or cluster

    thanks for the brain food !
    (0)

  3. #23
    Player
    Slate's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Potens Veneficus
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    please dont bring logic and math to the people, they arent ready
    (0)

  4. #24
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Nenin View Post
    Lots of information with no actual data to back it up
    Ok so you've explained why a perfectly working RNG works perfectly.

    What you haven't done is shown that SE's RNG works perfectly.
    (5)

  5. #25
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Quesse View Post
    Ok so you've explained why a perfectly working RNG works perfectly.

    What you haven't done is shown that SE's RNG works perfectly.
    This.

    OP if you want to prove a point actually do some tests in game and publish your numbers.

    Most of us that have an issue with the RNG at present agree that the overall odds (with a big enough sample) match what the game tells us, but to get there it seems to roll long strings of good and bad luck more often than is believable (I say believable because software RNG is inherently flawed and only creates the illusion of being random).

    The odds of getting 5 failures in a row on a 70% touch action are 0.00243, which is 0.243%. Now I probably craft a few dozen items in an evening and I see that string of bad luck multiple times in one evening, multiple evenings in a row. With those odds that simply shouldn't be happening.
    (4)

  6. #26
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Quote Originally Posted by Quesse View Post
    Ok so you've explained why a perfectly working RNG works perfectly.

    What you haven't done is shown that SE's RNG works perfectly.
    So this. Not a single person here believes that a proper RNG doesn't work properly, just that the FFXIV RNG is broken or rigged.
    (2)
    Last edited by Kat_Manx; 11-07-2013 at 11:17 PM.

  7. #27
    Player
    Slate's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Potens Veneficus
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    do you have the numbers to prove that SE's RNG is rigged? random is just that random. You could have a 50% chance to get a drop. It's likely it will drop but if the chance always falls on the side where your item doesn't drop, you just have bad luck, which you can't come up with a value for.
    (0)

  8. #28
    Player
    Norbi's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Adrianna Bellini
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Quesse View Post
    Ok so you've explained why a perfectly working RNG works perfectly.

    What you haven't done is shown that SE's RNG works perfectly.
    This.
    /10char
    (0)

  9. #29
    Player
    verily's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Vale Veritas
    World
    Excalibur
    Main Class
    Lancer Lv 50
    I ran Brayflox 23 times on my alt. When you consider the boss can drop the body or leg armor from 3 sets, that's 6 possible drops. That's about a 16.7% chance for any of the 6 pieces to drop, right? Assuming there's no bias towards a particular set, there's an 83.3% chance the drop will be something other than what I want. But after 23 runs, Infantry Shirt hadn't dropped a single time. Unless I did something terribly wrong (which is highly possible), here's how that looks:



    So that can't happen forever, right? Right. The next two times I ran it, Infantry Shirt finally dropped both times. (But I lost roll both times, so there's that.)

    I've also recently gone 0/29 on a 22% meld chance, and I don't even want to get into how many tens of millions I spent melding my Obelisk for DRG relic in 1.0. This all isn't to say that I think RNG isn't working correctly, but sometimes it seems to be set up in such a way that it allows people to get extraordinarily unlucky with some things. Unluckier than they ever really should, even statistically. (Allagan Tassets of Maiming for everyone!)

    Who knows, though. It is what it is.
    (0)

  10. #30
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Nenin View Post
    Thank you for bringing this up but this is an area where I'm not sure how they programmed it. The percentages depend on whether they consider your chance to successfully mine and your chance to HQ separate or combined.
    From my observation, it's a single roll, though I've done no substantial testing on this. Leveling up gathering I'd notice a significant higher percent of HQ to NQ items from a 15%HQ/70%Success node than a 15%HQ/100%Success node. Like I said though, simply from observation over small numbers (I usually farm for stacks of 200).

    Walnut logs spring to mind as I gathered about 1200 of those as soon as I hit 25 botany to feed carpenter leveling.
    (0)

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