You should always see your Gil total [or seals, if toggled] unless you manually disable that part of your HUD. You can also open any of the windows that show your Gil during these things.Not sure if this has been covered or requested...
The ability to see our Gil total when looking/purchasing off the market boards & vendors
I just feel this would be nice to have,instead of having to back out and check our gil total.At least i have not seen my total displayed when while im buying things.
So a few quick issues that I have. Great game overall btw.
#1: Sometimes when I cast an ability that is off GCD (Cleric Stance is the most common offender), it doesn't actually go off. This can mess me up in spectacular fashion. It seems to be a big issue when there is latency involved. Was wondering if it was possible to "queue" it so that it always cast so long as that I am not involved in a spellcast? Abilities like cleric stance and virus seem to be unreliable when cast rapidly and I feel like my ability to act quickly is being capped by an inferior game code at the moment.
#2: I use PS3: When I hit X on a target, it automatically reverts back to this target after I cycle and cast elsewhere. This is a good feature. What I *DONT* want, is for it to auto-revert when I cast "Swiftcast". I can't see any situation where I would like that to happen. I would like to see swiftcast and any other selfbuff type spells made so that they do not trigger the auto-target switch.
#3: Entity rendering: I would like to be able to choose the priority the game uses to render mobs and PCs. As a PS3 user, I feel supremely disadvantaged when trying to do fates or open world encounters. On a healer class, I want the mob, target's target, and my party to load and that's IT. as a tank and DPS, I really only care if the mob loads. In any case, I don't want to see 900 chocobos and not see Svara. With the ability to choose what renders, it will remove some of the disadvantage that PS3 users experience in the open world.
#4: Autoskip cutscenes: An area already covered, but again where the PS3 fails miserably. I shouldn't have to mod my PS3 with a SSD to keep up. This needs to be implemented for any cutscene that has already been viewed once.
Thank you for your time.
Please make it so newly acquired items (via drops, trade, quests etc) do NOT end up in the Armory chest by default - or at least make it an option. It would be much better if they simply ended up in the inventory so that the player can decide if they really want to add them to the chest. Right now it is really annoying that all these greeded dungeon drops end up cluttering my armory while I have no use for them at all except selling for GC seals - to the point that I started to pass on all of this to save myself the hassle of cleaning up the armory afterwards.
The second request may be a bigger change, but please please at least double (ideally up it to at least 1k-2k characters) the max length of Moogle mail messages. As it stands, it's more of a Moogle twitter than Moogle mail - you can hardly write ANYTHING there. As a crafter, I would like to be able to at least fit the list of materials needed for the ordered items there but with 200 character limit, this is really tough.
Here's a question. Why is it that Free Company tags aren't locked to only one Free Company?
My FC made sure to make ours as quick as possible so we could get our name, but then another FC recently has started using it.
Considering these tags are what people will attribute your FC to, having other people running around using your tag can potentially give you a bad name, or the other way, and it just takes away from the uniqueness of each FC.
Last edited by Ihm; 11-05-2013 at 10:52 PM.
They're on the PS3 where we have to press start to see how much Gil you have. It wasn't like this in phase3 but they changed it from a mix of pc and ps3 UI to what it is now with having to always having to tap the start button to see your Gil and inventory cheat sheet.
Regarding Monster Casting Bars: That shit is just too small... seriously.... it needs to not only be larger so I can read what skill is being cast but it also needs to be a differnt color than the actual casting bar! Seriously... I can't read through the bar when it's the same color....
Player
I'd like to see "NONE" being an option for "Charge" in the FC design. I've seen a lot of people shrink that portion to make it as small as possible (since we/they don't want it there at all).
"Item Sold" notification would be lovely. Hate having to interrupt NPC selling to check again and again.
This is a shame, I personally only want to see decimals in macros for my combos, I use the cross hotbar and it gets really cluttered with my skill/spells/abilities so I really want to make macros to cut some of the clutter. But losing .5 seconds per skill/spell is a really big loss when you think about it.
For example my PLD, on the cross hot bar I get 4 slots taken up setting fast blade, savage blade, rage of halone and riot blade. If I had macros I could cut this down to 2 slots (halone combo and riot combo). But I don't have macros because i have to set /wait 3 instead of /wait 2.5. meaning im losing .5 seconds on the halone combo per skill so 1 second over all. If I do the halone combo 5 times per battle (not an unreasonable assumption). I'm losing 5 seconds. That's 2 more halone combos I could have performed if I'd been able to add decimals to macros.
Last edited by Cabalabob; 11-06-2013 at 12:55 AM.
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