Miner is a tad better. They gather the mats for GSM stuff (many of which are made rather frequently), BSM (majority of the crafting weapons) and ARM (nobody really cares), the Alumen/Black Alumen that a LTW needs for every piece of leather, and the Effervescent Water that is used to make Twinthread and Natron (used to make Felt).
The two biggest things that hold Botany back is that other than Crawler Cacoons, the high level Weaver stuff (Fleece/Snurble Tufts) is monster drops rather than gathered - and the gathered parts they do need come from Mining (see above). Flax seems to sell okay (on my server) but it's not much above the price of average miner stuff. The other big issue is Carpenter. Sure you can get Spruce Logs, but Carpenters can make a grand total of 7 items (not counting mat items like Spruce Logs) at 50. That's the item level 55 and 70 stuff put together. Rosewood is also not nearly as useful as Electrum/Cobalt is.
Once housing/furniture is in though, Carpentry (and some others, guessing Weaver for stuff like bed sheets/drapes/couch cushions/etc.) should have an explosion of recipes which may bring Botany up to the level of Mining, depending on demand. Likely won't be until individual housing (estimated for 6 months or so after FC housing last I heard) though, as many FCs will probably have people to gather the mats to outfit their FC house without needing to touch the market boards.
On top of that, the 2 star CLN foods aren't even worth making at the moment over lower tier food as current stats/gear won't hit the caps that the food can give (with a lower %), so those mats are a bit of a deadend too. Vampire Plant only sells because it's used to make the weapon that WHM needs for their Relic Quest (Thavnarian Mistletoe and Trillium Bulb being the other two that aren't just bought from a vendor). Alchemist gets the mats to make the Grimoires for SCH/SMN from, you guessed it, Mining.

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