Quote Originally Posted by Sixmp View Post
1 hop on route to a server could cause a problem in 1 game leaving all others fine.
1 game being treated as P2P while all others are not could cause problems in one game leaving all others fine.
Also if all other game servers are your own country and you have defective hardware this could hide lag that would show up far more on a server outside your own country.
Also i was not saying that there was not a delay on SE end. It is well documented. I only pointed out that some people may stumble into this thread and stop looking for fixes.
Dude, enough. This thread is not about network lag. Unfortunately many people keep using that word. Lag != Position update delay. I could plug directly into their hubs in the data center and the position update delay would still be a thing. It is a thing for everyone. EVEYRONE!

So people coming to this thread to comment who are effected by the design flaw more than others, can we please stop using the word Lag here. It gets inane useless comments like the ones from this user, which in a thread about network latency would actually be relevant. Lets call it PUD if we need to refer to it in three letters.

Personally my game play is largely unaffected, mostly because I get 90 FPS almost everywhere. Even when my system bogs my FPS does not dip low enough for any frames to be lost. People with lower end pcs that suffer frame loss will be very effected by this.