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  1. #11
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    The thing about Paladin is that 2 of their 5 precious Job ability slots are taken up by stances, which could've changed their gameplay dramatically, but didn't really, and that's ok, but with that you only have 3 more abilities to work with that only do more of the same, which, in my perspective, leaves the player wanting more.

    That's the other thing, many of the first 5 Job abilities are things that are fundamental for the Job's sucess, like PLD's shield oath and WAR's Defiance, and take up the 5 abilities of the Job. Also, abilities that enhance other abilities, like Infuriate are kind of dull right NOW, when, in the WAR's case, only have 3 abilities that enjoy the dynamic workings of this ability. It will get better as more abilities come that can interact with it, which is one of the reasons that I think more abilities could make Job's more fun and interesting.
    (1)
    Last edited by Yagrush; 10-31-2013 at 03:08 PM.

  2. #12
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I'd like to see some changes about that. Something that would make the paladin constantly try to switch stances between sword and shield oath on the fly as much as possible (and get something out of it) while having to watch out for their mana (It's like 216 MP to turn on/switch with 1400 mp iirc)

    As it is right now, I either not watch my mp during normal party situations or boss battles or blast through my mana for flash and riot spam in an aoe speed run.
    (0)

  3. #13
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by ReviiLagoon View Post
    No it is not, SCH can do the exact same things as SMN minus the pet and fester. It would have been better to have class abilities from 1-30 be the same, and then from 30-50 be all job abilities, that way you get a unique set of at least 10 or more abilities for each job, making each feel different from their counterpart.
    I feel SMN is a really badly done class when it comes to it's abilities from the SMN class. I mean it gets rouse v2.0 as one of it's skills, really SE? Enkindle is also incredibly boring and the AOE bind is essentially useless...

    I also have more DOT's than a SMN does as SCH, and I think cleric stance DOT's tick harder than SMN DOT's unless they raging strikes them. All you get from being a SMN over a SCH is basically fester and contagion, and arcanist gets contagion.

    I think they really messed up a LOT of jobs, and only giving jobs 5 skills over classes wasn't a good decision, but it was an even worse decision to make jobs 100% required and classes 100% utterly useless in every party situation at end game.
    (1)

  4. #14
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    969
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I don't want more abilities I need to hotkey. It would be nice, though, if your class learned less abilities past level 30 and more were gained for your job.
    (0)

  5. #15
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Espon View Post
    I don't want more abilities I need to hotkey. It would be nice, though, if your class learned less abilities past level 30 and more were gained for your job.
    That's why there's the other alternative, Job traits.
    (0)

  6. #16
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    I have to agree that smn/sch is a bad example. At least ARC/SMN because they both feel/are the same. Only SCH is slightly different.
    (0)

  7. #17
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    I think the answer is that it really all depends on if your role changes from one job to the next.

    If you're a Gladiator, when you make the switch to Paladin, your playstyle doesn't change because you're still a tank. You did tank stuff as a Gladiator and you're doing tank stuff as a Paladin, except now you've got new toys to play with. If you're an Arcanist, now you have the choice between staying a damage dealer (in which case, just like with the Gladiator, you don't really do anything different besides have new toys to play with) or you can switch to healer (so you're doing something brand new and different than what you had been doing).

    In other words, if your role doesn't change, 5 job abilities may not feel like enough because you're generally still doing the same thing. If your role DOES change, then they start to feel good, because those five abilities have to be enough to make you perform your new job good enough to be competitive.
    (1)



  8. #18
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    Well, there are some that isn't *just* new toys on top of the skills from your class, Warrior has their own mechanic that has its own flow and dynamic, it's a pretty high bar they set, when they just go average with stuff like GLD -> PLD. I don't know, they could do much more than just adding more stuff that could have easily been added into the class, instead of seperating it into a Job, and assume it's special just because of this. They could do more than what they have right now. *Shrug*
    (0)
    Last edited by Yagrush; 10-31-2013 at 08:06 PM.

  9. #19
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Overall I can only agree with the sentiment that the base classes should stop gaining abilities after 30. Fill the gap from 30-50 with abilities from the advanced job. Here is hoping that when they increase the level cap they introduce new abilities that actually help to differentiate you from your base class.
    (0)

  10. #20
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Miiu View Post
    I have to agree that smn/sch is a bad example. At least ARC/SMN because they both feel/are the same. Only SCH is slightly different.
    Now, Summoner is Arcanist
    Like Scholar also Arcanist is
    (0)

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