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  1. #31
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jennestia View Post

    XIV's UI? They deviated from a simple design for absolutely no reason.
    Were you just using a figure of speech? Because there absolutely is a reason they deviated from the UI. Tanaka saw his divinely ordained fight with RMT as above even the game itself.
    (1)

  2. #32
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Jennestia View Post
    They already explained after the battle system is redone they'll look into it -- why force the issue when it was already explained there's a bigger priority and it will come after that's said and done? Which by the way is a lot more important to the game than linkshell controls currently.

    They won't suddenly forget they said that.
    Some of us don't buy that it's something they cannot look into right now while having their other stuff going on. The reality is, we have the kick/promote functions; the PROBLEM is, we cannot just even kick anyone regardless of location!

    Many of us have indeed been bringing this up since beta, and anyone that's led a linkshell is obligated to continue bringing it up. Period.
    (4)

  3. #33
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dragon View Post
    Some of us don't buy that it's something they cannot look into right now while having their other stuff going on. The reality is, we have the kick/promote functions; the PROBLEM is, we cannot just even kick anyone regardless of location!

    Many of us have indeed been bringing this up since beta, and anyone that's led a linkshell is obligated to continue bringing it up. Period.
    Well put indeed
    (1)

  4. #34
    Quote Originally Posted by Nipa View Post
    I'd pay for this.

    No, really, I'd pay for them to show me their client and server architecture that makes adding an obviously trivial piece of code tremendously complicated.

    One guy at SE should start writing a book about this game technical choices. He could get very rich.
    You don't need to see the setup to know that the serverside nature of the interface is why there's a lot of problem and a reason no MMO went that route.
    (1)

  5. #35
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Doesn't matter if it needed to be rewritten IMO. Should have been done a while ago while they were getting the smaller scaled changes out of the way before touching battle system, dungeons, and job system.
    (0)

  6. #36
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Doesn't matter if it needed to be rewritten IMO. Should have been done a while ago while they were getting the smaller scaled changes out of the way before touching battle system, dungeons, and job system.
    Good point. I'm not sure why people think there is a one or the other balance here. "They can only do the battle system or this!" What a load of BS. This, as said several times by several people, is a miner thing that can be quickly implemented and would cause massive benefit.
    (2)

  7. #37
    Quote Originally Posted by Vackashken View Post
    Good point. I'm not sure why people think there is a one or the other balance here. "They can only do the battle system or this!" What a load of BS. This, as said several times by several people, is a miner thing that can be quickly implemented and would cause massive benefit.
    It's funny that people automatically assume that though. When something is the priority that means its the MAIN IMPORTANT FOCUS, doesn't mean its the only thing being worked on but at least the business world I've been apart of it always means what gets the main work load focus.
    (2)

  8. #38
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I think overall this thread is just about frustrations. Frustration that the game was incomplete at launch. Frustration that groundwork for the game is being done before the smaller, but still beneficial ones. Frustration that things feel so slow to progress and change. We can all feel the clock ticking by, but being outraged and impatient isn't going to give us what we want or the quality we desire. The developers know. It will be worked on. At this point it's just a matter of time. I know it's tedious, but you can't expect things now just because you want it now. Yes, it should have been in the game at the beginning, but it wasn't. We need to come to terms with that and move on. There isn't anymore that can be gained here.
    (0)

  9. #39
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    It's funny that people automatically assume that though. When something is the priority that means its the MAIN IMPORTANT FOCUS, doesn't mean its the only thing being worked on but at least the business world I've been apart of it always means what gets the main work load focus.
    What, do you belong to a company with 3 people in it? This game, as stated by Yoshi, has several teams working on several things at the same time. They can certainly allocate the needed people to fix this minor programming detail that would lead to huge benefits for the game and more importantly its dwindling player base.

    Sorry, no dice as usual, Elexia.
    (2)

  10. #40
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I just find it funny that we can kick and add people from our social lists anywhere, but they forgot to implement the same features into LS commands.
    (3)

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