Some of us don't buy that it's something they cannot look into right now while having their other stuff going on. The reality is, we have the kick/promote functions; the PROBLEM is, we cannot just even kick anyone regardless of location!They already explained after the battle system is redone they'll look into it -- why force the issue when it was already explained there's a bigger priority and it will come after that's said and done? Which by the way is a lot more important to the game than linkshell controls currently.
They won't suddenly forget they said that.
Many of us have indeed been bringing this up since beta, and anyone that's led a linkshell is obligated to continue bringing it up. Period.
Well put indeedSome of us don't buy that it's something they cannot look into right now while having their other stuff going on. The reality is, we have the kick/promote functions; the PROBLEM is, we cannot just even kick anyone regardless of location!
Many of us have indeed been bringing this up since beta, and anyone that's led a linkshell is obligated to continue bringing it up. Period.
You don't need to see the setup to know that the serverside nature of the interface is why there's a lot of problem and a reason no MMO went that route.I'd pay for this.
No, really, I'd pay for them to show me their client and server architecture that makes adding an obviously trivial piece of code tremendously complicated.
One guy at SE should start writing a book about this game technical choices. He could get very rich.
Doesn't matter if it needed to be rewritten IMO. Should have been done a while ago while they were getting the smaller scaled changes out of the way before touching battle system, dungeons, and job system.
Good point. I'm not sure why people think there is a one or the other balance here. "They can only do the battle system or this!" What a load of BS. This, as said several times by several people, is a miner thing that can be quickly implemented and would cause massive benefit.
It's funny that people automatically assume that though. When something is the priority that means its the MAIN IMPORTANT FOCUS, doesn't mean its the only thing being worked on but at least the business world I've been apart of it always means what gets the main work load focus.Good point. I'm not sure why people think there is a one or the other balance here. "They can only do the battle system or this!" What a load of BS. This, as said several times by several people, is a miner thing that can be quickly implemented and would cause massive benefit.
I think overall this thread is just about frustrations. Frustration that the game was incomplete at launch. Frustration that groundwork for the game is being done before the smaller, but still beneficial ones. Frustration that things feel so slow to progress and change. We can all feel the clock ticking by, but being outraged and impatient isn't going to give us what we want or the quality we desire. The developers know. It will be worked on. At this point it's just a matter of time. I know it's tedious, but you can't expect things now just because you want it now. Yes, it should have been in the game at the beginning, but it wasn't. We need to come to terms with that and move on. There isn't anymore that can be gained here.
What, do you belong to a company with 3 people in it? This game, as stated by Yoshi, has several teams working on several things at the same time. They can certainly allocate the needed people to fix this minor programming detail that would lead to huge benefits for the game and more importantly its dwindling player base.It's funny that people automatically assume that though. When something is the priority that means its the MAIN IMPORTANT FOCUS, doesn't mean its the only thing being worked on but at least the business world I've been apart of it always means what gets the main work load focus.
Sorry, no dice as usual, Elexia.
I just find it funny that we can kick and add people from our social lists anywhere, but they forgot to implement the same features into LS commands.
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