Quote Originally Posted by Coramac View Post
It is completely arbitrary as you've been using averages for everything up to this point and suddenly don't want to use averages.
And it's effectively an average as well. It's the point where you stop being able to use attack. I could use 1000-(mean TP cost), but it doesn't really change anything: you get 129.5 GCDs for Non-Frac and 112.9 for Frac. You'll still have Fracture maintaining a 2.3% lead on damage for the first 113 GCDs that fades to nothingness at 130 (a .08% advantage) and proceeds to remain functionally nonexistent thanks to the dilution of the previous 130 GCDs (a .48% lead at 8 minutes).

Stop changing and twisting your reasoning to support the exclusion of Fracture.
I haven't changed my reasoning at all. My reasoning the entire time is that the TP cost on Fracture makes it an attack that you don't want to use because it doesn't add enough damage to your attack rotation to make it justifiable. I've refined the math, but the reasoning has remained the entire time.