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  1. #11
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    Well I would like to see PLD to able to raise party members in combat once he or she is dead its game over for the rest of the party.
    (0)
    Last edited by Jediman; 10-24-2013 at 01:39 AM. Reason: sry bad english on my part.

  2. #12
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jediman View Post
    well i would allow the PLD to raise in combat once he or she is dead game over for the rest
    I... I can't even parse that sentence. Do you mean the PLD can raise once in combat, but if the PLD dies it's game over? Or the PLD to raise once he/she is dead, and screw the rest?

    Either way, I've been in many situations where tanks have died but healers are good enough to get a fast quick-cast-raise off and get everything back under control just fine. I don't see why it should be limited beyond cooldowns.
    (0)

  3. #13
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    What fights are you doing where if your healers are dead the PLD has a free 8 seconds to cast Raise without getting interrupted or just flat out killed?
    (2)

  4. #14
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    sorry updated... if the healer is dead its game over for the rest vice versa for pld as well.

    giving the ability to pld also makes it nice come back ^^
    (0)

  5. #15
    Player
    Lucavern's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Lucavern D'karnak
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by CurlyBruce View Post
    What fights are you doing where if your healers are dead the PLD has a free 8 seconds to cast Raise without getting interrupted or just flat out killed?
    Hallowed Ground + Raise would be a viable option for an emergency healer raise. I can see that getting wasted alot, and healer would likely take the raise instantly and get brought into cleave range. Proper way would be HG + Raise, once cast is finished move the boss away from where the healer will be spawning at.

    I'm very undecided if I would want to see this change, but as it sits right now CNJ cross-class abilities need a major overhaul as a whole.
    (1)

  6. #16
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lucavern View Post
    Hallowed Ground + Raise
    So waste Hallowed Ground to raise a single healer who will have no HP or MP and be weakened....huh? You realize the PLD will just die soon after that anyway right?
    (1)

  7. #17
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    this is where the potions will come in handy just an idea :P This way it will increase economy boost
    (0)

  8. #18
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Raise should be a low level cross skill for ALL classes and jobs that gives XP when used equiv to two trash mob kills of your level.
    - That would go a LONG way towards boosting community in the game.

    Having seen the impact it has in GW2, I'm convinced this is one of the few ways you can get NA players to suddenly get very nice and friendly towards each other... and don't care if its a 'genre stretch' - its good community sense.
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  9. #19
    Player
    Lucavern's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Lucavern D'karnak
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by CurlyBruce View Post
    So waste Hallowed Ground to raise a single healer who will have no HP or MP and be weakened....huh? You realize the PLD will just die soon after that anyway right?
    And depending on the content, the tank would have died irregardless with being a healer down. Not sure how using Hallowed Ground in an attempt to recover an encounter is a waste though.... Do you recommend the PLD just die with Hallowed Ground still available? I don't know about you, but I'm all for using any tricks and tools at my disposal as necessary. I absolutely hate wiping without first attempting to use any and all available options.

    I guess I could just take your advice though, and not use my CDs when the situation warrants their usage. Such a better approach, not sure why I didn't think of it myself.
    (1)

  10. #20
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    the PLD JOB is to tank.. thats its role in a party to tank tank tank

    you want raise? change to class GLA.

    thats the whole point of the JOB/CLASS system.

    EDIT: my bad.. nothing to see here.. i plead ignorance.
    (0)
    Last edited by Yoohre_WildRiver; 10-24-2013 at 03:10 AM.
    HeavensWard theme song lyrics:

    - "We can [Stance]dance if we want to
    We can leave your friends behind
    Cause your friends don't [Stance]dance
    And if they don't [Stance]dance
    Well they're no friends of mine"

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