Results 1 to 10 of 50

Hybrid View

  1. #1
    Player
    arlee's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Nekoh Tee
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    I dont mind this change, however they need to keep 15 man parties doable, unless they plan to adjust the current Field NM strength. Haughtpox Bloatbelly would not be doable with just 8 people unless they change the encounter (less adds and/or HP and defense.
    Uhm its been 4 man'd and even solo'd. Just goes to show probably half the population right now just zergs NMs and can't do anything if it wasn;t 15 manned.

    Thing is if they introduce instanced dungeons or whatever limiting the party to 8 would be fine You have a big LS you can still get everyone to do the endgame stuff just break up into say 2 or 3 grps and everyone can experience the content and not be limited to just 1 group
    (0)

  2. #2
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I think that designing a majority of the content around low man groups is great, I feel that they should also do -something- for those that want large scale chaos as well. I'm all for low man stuff and probably the only thing that would make me play WoW again would be them doing away with 10 and 25 mans and just focusing on 5. So, in my opinion, good for you SE, I'm totally with you!

    However, I also loved Campaign and Dynamis. I didn't really care for Salvage or Limbus but if it weren't for Campaign I would have shaved about 2 years off my FFXI subscription. Abyssea was alright, but I think would be a lot more difficult to implement in an HD game like XIV.

    So what I, personally, would like to see Square do is focus on 4/8 but down the line maybe after PS3 release, enable players to create an alliance of either 2 (16), or 3 (24) parties to take on things like Dynamis and Campaign. Not so much for Campaign since you can go solo just fine, but you get my point!

    I'd like to see this down the line, though. Right now SE needs to focus on new players and keeping the few they have. I think low man content is the way to go with that. It's not very good for linkshells since you end up with a bunch of cliques that eventually want to break off, but at least people will have something to do.
    (0)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by arlee View Post
    Uhm its been 4 man'd and even solo'd. Just goes to show probably half the population right now just zergs NMs and can't do anything if it wasn;t 15 manned.

    Thing is if they introduce instanced dungeons or whatever limiting the party to 8 would be fine You have a big LS you can still get everyone to do the endgame stuff just break up into say 2 or 3 grps and everyone can experience the content and not be limited to just 1 group
    That Thm wasnt just a R50 THm, but a R50 almost everything else too. If I had every defense skill, the highest heals debuffs and dots, I would go get myself some Dodore wings >.>.
    (0)
    Last edited by Reika; 03-10-2011 at 03:41 PM.

Tags for this Thread