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  1. #111
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Starlord View Post
    You are only "held back" by 1 thing. The rest you can obtain with any Job.
    That... makes no sense.
    (2)

  2. #112
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Okipuit View Post
    Hello,

    Currently, the development team does not have any plans to separate the tomestone cap on a class/job basis.
    "Dear players, please only play one job at a time. We made the armoury system for no reason."
    (11)

  3. #113
    Player
    Rereyl's Avatar
    Join Date
    Nov 2011
    Posts
    102
    Character
    Nonori Rereyl
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Sometimes I wonder if no tomestones would have been the better choice, crafted gear as baseline into dungeon gear for actual gear. Definitely would cut out this entire problem and you get rewarded for being able to complete stuff instead of farming stuff.

    Then again people will just go back to complaining about bad drop rates or lock out periods =.=

    *I personally don't mind the system, I actually have gear for the jobs I sideline and they are by no means obsolete.
    (0)

  4. #114
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    42
    God, this idea would be absolutely terrible. Even if the devs did this, people would immediately start crying that they have nothing to do in the game because they already have all their AF+1, Hero, and Relic+1's.

    The whole idea of Myth being per character is to stagger your advancement, not only to give end-game some longevity, but to avoid people from gearing up so fast that any challenge in the game is quickly trounced. Making it per Job/Class would completely negate that. I suppose that doesn't mean much to "I want it now now nownownownowwnwowownowww" crowd. They probably just see this is interfering with their idea of FUN!
    (0)

  5. #115
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    Myth cap per job would be good, but if u could spent it ONLY on gear for the job u aquired it with.
    (1)

  6. #116
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    I don't get most of you.
    "this game is boring there is nothing but grind endgame" -> "SE you suck. Guys lets just make 7 characters and run AK all day so we can have all sets within 5 month instead of only one set"
    How is this even logical. SE currently has to limit the endgame progression because there is still content missing. Is this ideal? No but seriously it kinda has to be done. There are other ways to gear your alt jobs. Do you get the best in slot? No but pretty damn close.
    (2)

  7. #117
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Myth cap is fine.

    Learn to be patient, you gain nothing by farming all your BiS (or almost BiS) equipment in one week.
    (4)
    Last edited by Remilia_Nightfall; 10-22-2013 at 06:50 PM.

  8. #118
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    I'm just going to throw this out there because I can but, if gearing up your other jobs is your main complaint saying its because of the myth cap... Wouldn't you be better off raising the craft jobs to 50? If you get them all to 50, then HQing gear is easy, including the 2 star items. That gear is actually better than myth gear when HQ, so why not do it? Would itbe boring? Heck yes it would... However the time it would take to max them out would be much faster than grinding myth for all the classes and you'd end up with better gear.
    (2)
    Last edited by Genesiser; 10-22-2013 at 07:51 PM.

  9. #119
    Player
    Salazar00's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Healer Malphas
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Of course they would not implement this. They want us to pay the $15 subscription instead of the $13 one.
    (0)

  10. #120
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Raymeo View Post
    How is it that people like you can say that running AK 78 times in a week is the same as having everything handed to you, and at the same time argue that running AK 78 times over the course of four months qualifies as working hard and earning it? It's the same amount of work, except one person's got more drive. Newsflash: the one that's taking three months to accomplish something is technically the one who is getting handouts.
    Amen. Like I can't even be bothered to do one run of AK a week as I don't enjoy it, but stretching it out as if that requires more skill or more "earned" is nonsense as you are doing the exact same thing you would normally. Same amount of runs, same amount of effort, the only difference being you can't play a Pay 2 Play game for it's endgame content as much as you desire which I find silly. Even Nexon removed stamina from their MMOs and they make a lot more money than Square Enix does off MMOs.
    (0)

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