No Modified comments? Strange.
No Modified comments? Strange.

About what?

People don't know how AV fully works to this day. You could remove her 2 hour abilities (which pretty much required a 3rd party program to use the corresponding abilities quickly enough) but it didn't stop her wiping your entire alliance whenever she felt like it with insta-cast Meteor in Bracelets mode.
Anyways, irrelevant now, back to coil stuff.
It's Saturday night and no mention of maintenance on Monday. Another week of no Twintania?
It's becoming really hard for those of us in high end FCs to continue playing FFXIV. We're basically paying a subscription fee to sit AFK in Mor Dhona, right now.


They said it would open next Wednesday (at the earliest, IIRC). I can find the source when I'm less sleepy.

Was mentioned in the Live Letter that they would be aiming to have it opened again on Wednesday, you are correct. They were working on the "Final modifications".
Man, I go away for a weekend and all kinds of fun stuff happens!
Essentially, two things stick out about this whole situation to me:
1) No-one is arguing that the mechanic is designed as being legitimately random (which, I believe, is misconstrued from the APPEARANCE that it is random due to what appears to many as a bugged state). I wholly agree with the CM (not a dev, but a CM) that the encounter is likely beatable as designed. I honestly believe s/he was simply dispelling that the encounter was designed as an intentional content roadblock. This says nothing about whether it is actually functioning as designed, however.
2) If, as is "claimed," the answer lies in some ultra-obscure mechanic to defeat it, then I honestly feel as if this is an equal travesty. I have been around the MMO scene for a very long time, and played many different iterations of many MMOs on the market, and none that I have ever played to any substantial degree have relied on such artificial difficulty. My foray into FFXI was both late and limited, so (fortunately?) I did not experience the PW/AV design choices. This being said, I firmly believe that an encounter's difficulty should lie in its execution, or your ability to pick up on clues given by the encounter and develop a strategy to perform it to perfection. I can easily design an encounter that is 100% impossible for players to discover a mechanic, despite it being trivial to perform once known and claim that this is "difficulty." I'm sorry, but difficulty of this sort is simply artificial. Just because you can conceive a mechanic for an encounter does not mean you should include it with zero surrounding context. The next thing you know, they will spit out the next tier's end boss which performs a room wide 100% AoE damage if your entire raid isn't in the middle of a /dance emote animation when you pull. Possible to kill? Yes. Good encounter deisgn? No. This design MIGHT be acceptable for an outdoor, open world, non-requisite boss.
They are already walking a thin line with an incredibly dry game. I can't imagine how Legacy players who already had every class at level 50 caps are possibly occupying their time. I'm happy to continue beating my head against a supposed "mechanic wall" (if they ever keep it up for more than a day), but this can only keep me interested for so long with little else to do.
Last edited by Xilrasis; 10-21-2013 at 09:45 AM.
2.1 is going to make things worse. Its a goddamned shame too, this game had some serious potential but with the lack of endgame content in 2.1 I can't imagine HC players will be interested for much longer.They are already walking a thin line with an incredibly dry game. I can't imagine how Legacy players who already had every class at level 50 caps are possibly occupying their time. I'm happy to continue beating my head against a supposed "mechanic wall" (if they ever keep it up for more than a day), but this can only keep me interested for so long with little else to do.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



