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  1. #701
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    No Modified comments? Strange.
    (0)

  2. #702
    Player
    SonyaArin's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Sonya Arinborn
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    About what?
    (0)

  3. #703
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SonyaArin View Post
    About what?
    Oh, I see, you just don't wear the modified tag in your signature. I redact my previous comment.
    (1)
    Last edited by Eliseus; 10-20-2013 at 09:16 AM.

  4. #704
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Thyrllan View Post
    AV's "strategy" wasn't discovered for years and it was never successfully replicated in a legit kill.
    People don't know how AV fully works to this day. You could remove her 2 hour abilities (which pretty much required a 3rd party program to use the corresponding abilities quickly enough) but it didn't stop her wiping your entire alliance whenever she felt like it with insta-cast Meteor in Bracelets mode.

    Anyways, irrelevant now, back to coil stuff.
    (1)

  5. #705
    Player
    Senzura's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Misaka Kitsunagi
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kevee View Post
    Keep the 3 drakes alive all the way to twister phase, amirite?
    More like don't open the loot in your turn 1 kill or something
    (0)

  6. #706
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    It's Saturday night and no mention of maintenance on Monday. Another week of no Twintania?

    It's becoming really hard for those of us in high end FCs to continue playing FFXIV. We're basically paying a subscription fee to sit AFK in Mor Dhona, right now.
    (3)

  7. #707
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    They said it would open next Wednesday (at the earliest, IIRC). I can find the source when I'm less sleepy.
    (0)

  8. #708
    Player
    Talon_Luna's Avatar
    Join Date
    Jun 2012
    Posts
    50
    Character
    Talon Shadowsong
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by axemtitanium View Post
    They said it would open next Wednesday (at the earliest, IIRC). I can find the source when I'm less sleepy.
    Was mentioned in the Live Letter that they would be aiming to have it opened again on Wednesday, you are correct. They were working on the "Final modifications".
    (0)

  9. #709
    Player
    Xilrasis's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Xilra Sis
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Man, I go away for a weekend and all kinds of fun stuff happens!

    Essentially, two things stick out about this whole situation to me:

    1) No-one is arguing that the mechanic is designed as being legitimately random (which, I believe, is misconstrued from the APPEARANCE that it is random due to what appears to many as a bugged state). I wholly agree with the CM (not a dev, but a CM) that the encounter is likely beatable as designed. I honestly believe s/he was simply dispelling that the encounter was designed as an intentional content roadblock. This says nothing about whether it is actually functioning as designed, however.

    2) If, as is "claimed," the answer lies in some ultra-obscure mechanic to defeat it, then I honestly feel as if this is an equal travesty. I have been around the MMO scene for a very long time, and played many different iterations of many MMOs on the market, and none that I have ever played to any substantial degree have relied on such artificial difficulty. My foray into FFXI was both late and limited, so (fortunately?) I did not experience the PW/AV design choices. This being said, I firmly believe that an encounter's difficulty should lie in its execution, or your ability to pick up on clues given by the encounter and develop a strategy to perform it to perfection. I can easily design an encounter that is 100% impossible for players to discover a mechanic, despite it being trivial to perform once known and claim that this is "difficulty." I'm sorry, but difficulty of this sort is simply artificial. Just because you can conceive a mechanic for an encounter does not mean you should include it with zero surrounding context. The next thing you know, they will spit out the next tier's end boss which performs a room wide 100% AoE damage if your entire raid isn't in the middle of a /dance emote animation when you pull. Possible to kill? Yes. Good encounter deisgn? No. This design MIGHT be acceptable for an outdoor, open world, non-requisite boss.

    They are already walking a thin line with an incredibly dry game. I can't imagine how Legacy players who already had every class at level 50 caps are possibly occupying their time. I'm happy to continue beating my head against a supposed "mechanic wall" (if they ever keep it up for more than a day), but this can only keep me interested for so long with little else to do.
    (6)
    Last edited by Xilrasis; 10-21-2013 at 09:45 AM.

  10. #710
    Player
    Zeigus's Avatar
    Join Date
    Aug 2013
    Posts
    74
    Character
    King Panda
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xilrasis View Post
    They are already walking a thin line with an incredibly dry game. I can't imagine how Legacy players who already had every class at level 50 caps are possibly occupying their time. I'm happy to continue beating my head against a supposed "mechanic wall" (if they ever keep it up for more than a day), but this can only keep me interested for so long with little else to do.
    2.1 is going to make things worse. Its a goddamned shame too, this game had some serious potential but with the lack of endgame content in 2.1 I can't imagine HC players will be interested for much longer.
    (1)

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