Results -9 to 0 of 81

Threaded View

  1. #15
    Player
    WaffleSlaper's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Waffle Slaper
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by soshifood View Post
    It's entirely possible that Cure III was made by Square Enix to be one of those moves which requires a lot of skill and coordination to properly utilise; i.e. stacking. Why? Because the heal is immense and is nearly the equivalent to two Medicas in half the amount of time. You know, kind of like how Street Fighter 4, by Capcom has combos which require extremely precise timing to pull off (which over the years pro players can now do effortlessly). A lot of things we find impossible become standard over time as long as people practice.
    I'm sorry but if you are going to compare FF14 with Street Fighter 4, saying hard combos with 1 frame links in it is like cure 3 in FF14, the comparison is completely wrong. If you are comparing them it would be like the difference between using different buttons in different situations. Some characters have some pokes or moves that rarely get used at all simply because they have other buttons or moves that do the same job but much more efficiently or better.

    Think of Ryu's standing medium kick compared to his crouching one. They are both there to do the same job, but the crouching one is much more faster, cancelable and hits low. Its much better in almost every situation. The only times you will see someone use the standing one is when they mess up or trying some really tricky mind games. Other than playing mind games, the same thing can be said between Medica1/2 and Cure 3. Cure 3 is simply a situational tool that can be used whenever the time comes to do so, but until then, Medica1/2 are much more efficient at doing the job Cure 3 was assigned to do.
    (0)
    Last edited by WaffleSlaper; 10-18-2013 at 12:31 PM.

Tags for this Thread